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Suggestion - Gates

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m4rine_semperfi

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V2 Veteran
Instead of making the gate completely disappear when broken, I suggest that a broken variant of the gate is present as shown in the picture. There are two reasons:
-It looks cooler
-People can distinguish if a player opened the gate with a lever or if the gate is ACTUALLY broken

h0yO4Om.png

gi8mYbp.png
 
You're in luck! See what Tim posted under 'Things I plan to work on' in the staff chat (other points redacted for confidentiality):

"Things I plan to work on:
- Gates having a closed, opened, and broken state, so broken won't be the same as closed, and you can have broken gate remains, or only get a hole in the gate instead of destroying it entirely."
 
As Tobberz said, I'm working on this. Thanks for the suggestion, and nice way working it out!
*Locked*
 
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