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The New Flag Capturing System

  • Thread starter Thread starter Guest
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Guest

Guest
A lot of confusion has been started with the improved flag capturing system, this forum is here in case you don't understand it.
For the most part, the flags are captured the same way. One thing you'll notice right away is there isn't a count down timer on capturing, instead it is in percents that can increase at different rates. Of course, you want it to go up quickly, but how do you do this? Well, the more the merrier; the more people capturing at once, the faster it goes. And, of course, all those who help get points.
If you're defending, you need to kill all enemies who are capturing and the percents will quickly go down until it announces 'The Flag has Been Secured!'
I hope this helped clear your confusion, any further comments and questions, reply down below! Thanks for reading!
 
its easier to tell the old way but its more realistic because if 1 person is capturing it doesn't make since for him to capture a whole gate by him self with all the gondor army there so I like this new way
 
Hail Archon Lazee! Except your idea is bad there's no need for it... I like the new system, it's more realistic, I guess
 
It's more realistic than the old and it prevents chat being spammed with 10 capture messages every 5 sec when 10 people are capturing.
I'll post a guide on how to use this system properly later.
 
This should be a little more clear.

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I don't like changes either, but once you get used to them it's worth it.
 
I don't like changes either, but once you get used to them it's worth it.
Ah, tim how could i ever doubt the wise one, once again he is right (apart from that one time where you got the chat wrong)
please, accept my apology for doubting this fantastic new capturing system, it's much better than the old one
:D
(although, it would be great if you could give us a porkchop for every 25% we capture ;-) )
 
I will probably make food and health potions (only for mages) restockable in constructor chests soon to prevent running out of food for defenders and to give attackers a chance to 'steal' supplies when they enter the enemy base.
 
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