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those old ideas

assassiniv

New member
V1 Sage
*i dont take credit for all of the kits because some of them have been suggested long before i thought about them

Boar rider:
side- (I dont think i really need to add this but whatever) dwarves.
maps- moria's last flag as a reinforment (maybe in some halls as well?), Dale?, erebor's first flag (maybe allow them to rejoin after the king's hall is taken but they will still spawn at the gate).
armour- I would say as spearman or a little weaker.
equipment- carrot a rod with cooldwon of 1-2 sec that can 3-4 shot soldier and 3-2 shot archer (if possible), retexture as dwarish pike (maybe nerf the damage and adda shield?), no special effects but a pig (boar) that he rides to kill freedom.

Uruk hai crossbower:
side- uruk hai
maps- helms deep and edoras.
armour- a little stronger than dwarvish crossbow.
equipment- crossbow which is weaker than dwarish crossbow but deal more knockback and take more time to reload (maybe less ammo?) and a stone sword (maybe deals knockback).

Silvan warlord:
side- Rohan and Dale.
maps- (possible) helms deep and Dale.
armour- gold armour with projectile protection 2 on the chestplate and feather falling on the boots.
equipment- golden sword and a bow with 8 arrows and maybe effects..
special- special effects- jumpboost 2 and speed 1-2. he shall replace the mirkwood scout in dale.

Houron:
side- Rohan.
maps- helms deep. (i think i remembered them in the book helping rohan in the books)
armour- leather armour (maybe dyed in white as bearch?) with projectile protection and block of leaves as head.
equipment- block of leaves
special- cant spawn unless there are atleast 4-5 more attackers than defenders and you should balance their number like trolls. can only spawn at the side keep special effects- jump boost 1-2, slwones 1-2 (make him really slow with the jump boost but can be replaced with hunder of 3) and strength 2.

Canibal goblin:
side- goblins
maps- erebor, moria, Dale?.
armour- iron chestplate and the rest is leather.
equipment- iron axe or a bone with sharpnes and 6 cooked beef/chicken.
special- when kills a dwarf gets "dwarf flash" and small chance (around 20%-30%) to get a skull called dwarf's skull/head. when he eats the meat he earns speed 1 for 12-17 sec, strength 1 for 6-10, hunger 2 for 20-30 sec (and when he reaches below 3 he earns speed 2 and weakness 2 along with nausia) and night vision for 5 or 10 sec. he cant restock food from chests and his only way of getting food is killing dwarves. when he gets a dwarf's head/skull he can throw it like throwing axe and it deals around 3 hearts of damage and cause nausia for 10 sec (maybe weakness as well as an effect of fear).

Goblin shamman/Dwarf medicneman:
side- ill let you guess.
maps- moria.
armour- like constracturer.
equipment- stone-iron sword and pot along with 16 sticks at the beggining and can restock 8.
special- slowness 1-2, can place the pot on firecamps along the map and place the sticks in the "fire" to "cook a potion" the pot will effect the nearby soldiers with one or more of the 3 next option- strength, fill up hunger or regenration. for a short time and range allowing the teams to get refreshed before the next clash, both the classes will have to fight over the same spots "campfires" and the pots will be distroyable (maybe not by arrows). to keep the effect the player whom plays the class will have to put sticks into the fire to keep the potion warm, he needs to put in 16 sticks in the fire to lit it up for the first time and 1 stick every X seconds to keep the fire alive. once the fire is dead he has to refill it with 16 sticks to lit it up again. loose 1 slowness once h placed the pot somewhere.

if you have an idea for a better name or changes that could balance the classes or simply disagree and have a helpful comment please dont hesitate to replay
 
Riding pigs in Minecraft doesn't really work very well.
It's more of a disadvantage than advantage.

With houron you probably mean Huorn. Yes, they were at Helm's Deep, but they only arrived after the battle moved to the fields and Rohan reinforcements arrived. Once we readd those, this is a possibility, but before that happens, it's a definite no.
 
Instead of creating a new thread ill just add something here.

We need to change vale archer. The class itself is terrible, I havent herd one person saying that this class is good and those who spoke were players with all sorts of playstyle and skill level.

so here are few ideas to replace the class (ill name them all blackroot archers):

Blackroot archer:
Team: Gondor (no shit).
Maps: Minas tirith and osgiliath (possibly minas morgul but they cant spawn after the battle enters the tower).
Amour: Total of 10 armour points (between full chain and full leather, perhaps no boots).
Equipment: Bow (works like ranger's bow but cant hold bow at left hand), iron sword, 6-8 arrows.
Effects Perhaps slowness 1.
Information: This will allow players to try the game style of shooting both shooting players and finishing them off with melee, will force the other team's player to think before targeting archers with classes that has high damage and speed (berserker, mage, skrimish).

Blackroot archer:
Team: Gondor (no shit).
Maps: Minas tirith and osgiliath (possibly minas morgul but they cant spawn after the battle enters the tower).
Amour: Total of 6.5-7.5 armour points.
Equipment: 4-2 arrows of slowness and 4-2 arrows of weakness, 2 normal arrows, bow (works like near harad archers), wood sword.
Effects speed 1 with full health and slowness 1 under 14 health points.
Information: This archer will be more of a support Ranged class which will weaken the enemies before the enemy reach the defence line (a class that we dont really have on EW since harad archers are more of anti archer than anti melee) and slowing the attack and deviding the attackers into smaller groups (first those who took no arrows or took only arrow of weaknes reach the line, than those who took slowness arrow and some stay behind because they are afraid due to the weakness/slowness that they got). Allowing the defenders to deal with less attackers at each "wave".

Blackroot archer:
Team: Gondor.
Maps: Minas tirith and osgiliath (possibly minas morgul but they cant spawn after the battle enters the tower).
Amour: 5.5- 7.5
Equipment: wooden sword, bow (only shoot when fully loaded), 6-12 arrows of splashing and flint.
Effects Slowness 1-2.
Information: when holding the flint at one hand and arrow of splashing and right clicking while shifting the player start making fire arrow (between 0.2-0.5 sec per arrow). Like reloading with cross bow, if the player stops any of the actions, the entire proces will reset. After making fire arrow the player will have the option to fire at enemies flaming arrows that both damage them during a long time, marking them for other players as weak/damaged (if they dont have the health bar thingy) and harm their pvp skills with the visual fire on their screen. The max of fire arrows that can be in the player's inv is 4-6.

Blackroot archer:
Team: Gondor.
Maps: Minas tirith and osgiliath (possibly minas morgul but they cant spawn after the battle enters the tower).
Amour: 5.5-7
Equipment: Wooden-stone sword, bow (named log bow) and 4-12 arrows.
Effects Slowness 1-2 and slowness 3-5 while loading the bow.
Information: the long bow will only fire when reach full charge and will one shot archers (without vote). The bow will do the same damage no matter the distance. The catch however is that they have slwoness and cant escape melee soldiers and skilled archers can take him easily (his armour is weak). He relies on the surprise element and hiding to pick his targets without them noticing him. His fire rate is slow to balance his high damage.
 
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