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Trap ideas

lord ish

New member
V2 Lord
I would really like the trapper class to see the light of day. it has been proposed but i dont know to what extent the mechanics have been, so here is my attempt:
Trapper class would be represented by various classes across all maps. Traps would be purchasable by points in a market. certain classes could deploy it, classes that are in my opinion needing some love. those include classes like town guard on laketown, for orcs would probably need a new class. Ithilien soldier, goblin mercenary, etc. it would be fine to create a new class, but it would be faster to implement traps and have existing classes deploy it.

Trap ideas:
Slowness 3 or 4 for a short time and maybe 3 to 4 hearts of pure damage (bear trap)
Poison 2 for standard duration and maybe even a slow 1
A trap that once triggered is fire and burns victim (this would be perfect for uruk torcher, that class needs some love too imo)
propose more!
and also that one trap where u step on something and get pulled up in the air i have an idea for how that would work you would levitate that came out in like mc 1.11 and you would levitate 4 or 5 blocks above the ground not enough to kill u for fall damage but being frozen in the air for a few seconds leaves you vulnerable to arrows

Cost for traps: I think 10 points for a single trap, or something like 50 points for traps for the map or class for the day (i.e. whenever you can play mercenary you get poison traps)

GIA MAKE ME A TEXTURE
 
[quote user_id="17911961" avatar="https://assets-cloud.enjin.com/users/17911961/avatar/medium.1486905083.jpeg" name="Rob"]traps are gay
Be appropriate and stay on topic...[/quote]

yes yes tobberz this I want your opinion on tho how visible do you think traps should be visible to the enemy team?
I will also add a poll but I want your answer
I only see a few possible options tho invisible, slab, or pressure plate visibility
 
[quote user_id="9802996" avatar="https://cravatar.eu/helmavatar/Tobberz/74.png" name="Tobberz"][quote user_id="17911961" avatar="https://assets-cloud.enjin.com/users/17911961/avatar/medium.1486905083.jpeg" name="Rob"]traps are gay
Be appropriate and stay on topic...[/quote]

yes yes tobberz this I want your opinion on tho how visible do you think traps should be visible to the enemy team?
I will also add a poll but I want your answer
I only see a few possible options tho invisible, slab, or pressure plate visibility[/quote]
They should be visible to the enemy, but not obvious.

Also, Steal, I, and a few other Mods suggested this to Tim a while back. Pestered him quite a lot actually, but he just said no. I could ask him again, but the answer will probably still be the same ;(
 
We have discussed traps as a feature in the past and i can as of right now say that we have no plans of adding traps to the server. I'm going to leave this thread open however, feel free to discuss it as you can bring up new ideas. Every comment can be useful to the servers development.
 
I think that traps should be more of specific area of the map thing. For example, dwarf trapper will be able to collapse parts of the map for a short time dealing damage and blocking the path for a short time. By that, the reaps will be logical, wont be able to be abused (filling the entire bridge of KD with traps) and will reward team work (escaping dwarf leading a group of orcs to a trap).
 
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