troll is op.
troll is crap.
troll is strong don't touch it.
troll doesn't take arrows.
I hear these statements too much, so I figured a balance like this ought to do it justice. this would require some lobby redesign or something, but I think the solution is simple. troll wins all 1v1s versus noobs and some good players but loses all 2v2s hands down. so instead of nerfing troll (I like the golem skin but if u remove it u will nerf it and make a point class unplayable) just set it up so that troll takes 2 player count on a team. what do I mean?
lets say there are 8 players, and the ratios set it up so without troll it would be 3 dwarf vs 5 modor
someone goes troll, the troll would count as 2 playercount. dwarfs would have more players to counter, and troll would have less bodyguards,
the value of troll goes up, but the effectiveness of a tank remains but the ability to kill it goes down.
implementation: 2 ways. 1: add the troll class selection sign in the lobby and program to automatically add 2 (this is ideal). 2: if someone goes troll midgame, then the ratios adjust and their name is counted twice (if they die its -2, the person who kills it receives either twice the kills, or kills+1) and auto balance kicks in if necessary
troll is crap.
troll is strong don't touch it.
troll doesn't take arrows.
I hear these statements too much, so I figured a balance like this ought to do it justice. this would require some lobby redesign or something, but I think the solution is simple. troll wins all 1v1s versus noobs and some good players but loses all 2v2s hands down. so instead of nerfing troll (I like the golem skin but if u remove it u will nerf it and make a point class unplayable) just set it up so that troll takes 2 player count on a team. what do I mean?
lets say there are 8 players, and the ratios set it up so without troll it would be 3 dwarf vs 5 modor
someone goes troll, the troll would count as 2 playercount. dwarfs would have more players to counter, and troll would have less bodyguards,
the value of troll goes up, but the effectiveness of a tank remains but the ability to kill it goes down.
implementation: 2 ways. 1: add the troll class selection sign in the lobby and program to automatically add 2 (this is ideal). 2: if someone goes troll midgame, then the ratios adjust and their name is counted twice (if they die its -2, the person who kills it receives either twice the kills, or kills+1) and auto balance kicks in if necessary