G
Guest
Guest
Ill make these short for you sake.
Rohan:
1. Brace the gate, about 3 builders does the trick, keep bracing and hold as long as you can, time leads to victory, not death count
2. If the gate breaks, repair it, again, time is the trick to win.
3. Fall back to the flag if you have to. Use more hand-to-hand classes than ranged classes, keep back as many as you can and kill EVERY capper.
4. Same as #3
5. Archers and mages take out trolls as they bash, maybe have hth classes jump to a ladder and kill them.
6. Fall back to the caves, the Keep is a near death trap and will lower your numbers significantly.
7. Wipe them out with mostly archers in the Caves.
.
Uruk-Hai:
1. Main focus on only trolls to the gate, take it down ASAP as normal classes ladder up and take out the troops on the wall, distracting and pushing them back while lowering their numbers.
2. Have stonger classes closest to the flag, trolls against to kill strong classes that get in, hth classes to weaken or kill incoming enemies, and archers to, well, arch.
3. Keep the system of capping and killing until they're all captured or dead.
Rohan:
1. Brace the gate, about 3 builders does the trick, keep bracing and hold as long as you can, time leads to victory, not death count
2. If the gate breaks, repair it, again, time is the trick to win.
3. Fall back to the flag if you have to. Use more hand-to-hand classes than ranged classes, keep back as many as you can and kill EVERY capper.
4. Same as #3
5. Archers and mages take out trolls as they bash, maybe have hth classes jump to a ladder and kill them.
6. Fall back to the caves, the Keep is a near death trap and will lower your numbers significantly.
7. Wipe them out with mostly archers in the Caves.
.
Uruk-Hai:
1. Main focus on only trolls to the gate, take it down ASAP as normal classes ladder up and take out the troops on the wall, distracting and pushing them back while lowering their numbers.
2. Have stonger classes closest to the flag, trolls against to kill strong classes that get in, hth classes to weaken or kill incoming enemies, and archers to, well, arch.
3. Keep the system of capping and killing until they're all captured or dead.