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Winning Stratagies, Part 1: Helm's Deep

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Guest

Guest
Ill make these short for you sake.
Rohan:
1. Brace the gate, about 3 builders does the trick, keep bracing and hold as long as you can, time leads to victory, not death count
2. If the gate breaks, repair it, again, time is the trick to win.
3. Fall back to the flag if you have to. Use more hand-to-hand classes than ranged classes, keep back as many as you can and kill EVERY capper.
4. Same as #3
5. Archers and mages take out trolls as they bash, maybe have hth classes jump to a ladder and kill them.
6. Fall back to the caves, the Keep is a near death trap and will lower your numbers significantly.
7. Wipe them out with mostly archers in the Caves.
.
Uruk-Hai:
1. Main focus on only trolls to the gate, take it down ASAP as normal classes ladder up and take out the troops on the wall, distracting and pushing them back while lowering their numbers.
2. Have stonger classes closest to the flag, trolls against to kill strong classes that get in, hth classes to weaken or kill incoming enemies, and archers to, well, arch.
3. Keep the system of capping and killing until they're all captured or dead.
 
Rohan:
You're not saying one word about the wall. Holding the wall is as much key to success as bracing the gate.
Number 3 is kinda stupid, since the ranged classes can hold back the enemy without having to get into battle themselves. And you should never just fall back, you can't fall back further than to your spawn, and then you'll get spawnkilled.
Number 6 is just stupid, because once you lose the keep, you're not getting it back, and the caves are hardly any less of a death trap.

Uruk-Hai:
Number 2 can't be done because it would require organization on a large scale, and number 3 is pretty pointless to even write out.
 
Rohan : I find lives are more important than flags but holding the front flag is key to saving lives

Uruk : just devour manflesh :D
 
I was playing helms deep along time ago as a uruk time was up but they were not in the keep. So they did not ride out.Then my team proceeded to capture the 2 flags which forced us into the ride out where we lost. If the uruks want to win they need to blow up the wall.If there are archers take a direct left from your spawn to the mountains by getting someone to place stairs on the bank once you get to the mountain head to the wall as there are rarely archers there then follow the wall to the river and make the wall go boom.
 
I completely disagree that you should choose melee classes over ranged :furious:
That completely depends on the player's skill at either type, and the classes available *cough* Elven Lord *cough*
 
Ill make these short for you sake.
Rohan:
1. Brace the gate, about 3 builders does the trick, keep bracing and hold as long as you can, time leads to victory, not death count
2. If the gate breaks, repair it, again, time is the trick to win.
3. Fall back to the flag if you have to. Use more hand-to-hand classes than ranged classes, keep back as many as you can and kill EVERY capper.
4. Same as #3
5. Archers and mages take out trolls as they bash, maybe have hth classes jump to a ladder and kill them.
6. Fall back to the caves, the Keep is a near death trap and will lower your numbers significantly.
7. Wipe them out with mostly archers in the Caves.
.
Uruk-Hai:
1. Main focus on only trolls to the gate, take it down ASAP as normal classes ladder up and take out the troops on the wall, distracting and pushing them back while lowering their numbers.
2. Have stonger classes closest to the flag, trolls against to kill strong classes that get in, hth classes to weaken or kill incoming enemies, and archers to, well, arch.
3. Keep the system of capping and killing until they're all captured or dead.

Wow. For once, a archon has done something for Rohan AND the uruks. #ImpeachHentsAndMakeLazeeArchon
 
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