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  • Grissum1
    Grissum1 replied to the thread Uppercut ability.
    I'd say shift+left click (cuz you are attacking and left clicking is an attack button. And you have a stance while you do this so shift...
  • LimeeFox
    LimeeFox replied to the thread Uppercut ability.
    What mechanic to use that would you suggest? Like how/what do you do to perform the attack?
  • LimeeFox
    LimeeFox replied to the thread Thrust ability.
    What would the mechanic to use it be? Surely it has to be something that isn't just taken for granted
  • AgentZER0
    AgentZER0 replied to the thread Cavalry Classes(?).
    Those two abilities you suggested sound very good. And maybe, for the Rohan Light Cavalry, the speed boost could be called, "Forth...
  • AgentZER0
    AgentZER0 reacted to Grissum1's post in the thread Cavalry Classes(?) with Like Like.
    However, when cavalry classes are implemented, I want to add a few suggestions for this post. Back in v2, most people would just...
  • Grissum1
    Grissum1 replied to the thread Cavalry Classes(?).
    However, when cavalry classes are implemented, I want to add a few suggestions for this post. Back in v2, most people would just...
  • Grissum1
    Place a banner or some sort anywhere, and if someone dies, they respawn in that area, and that item gets destroyed. Would be good for...
  • Grissum1
    Place a temporary restock chest anywhere on the map (I suggest adding it somewhat after the copper update since they will add the copper...
  • Grissum1
    Charge with your shield to do knockback. What makes this different from shield bash is you are putting yourself in a dangerous situation...
  • Grissum1
    Grissum1 posted the thread Uppercut ability in Suggestions.
    Swing your axe/mace/hammer/sword upwards to hit enemies up in the air (not high tho. Like 3-4 blocks). Outside of potential fall damage...
  • Grissum1
    Grissum1 posted the thread Thrust ability in Suggestions.
    right click to pierce through the enemy(s) you're facing (and whose behind him) with a spear or sword. Would be good for holding a line...
  • AgentZER0
    AgentZER0 reacted to Grissum1's post in the thread Cavalry Classes(?) with Like Like.
    Note that Cavalry classes is coming one way or another. We just haven’t implemented it yet as it is difficult to implement correctly...
  • Grissum1
    Grissum1 replied to the thread Cavalry Classes(?).
    Note that Cavalry classes is coming one way or another. We just haven’t implemented it yet as it is difficult to implement correctly...
  • Grissum1
    Grissum1 reacted to AgentZER0's post in the thread Cavalry Classes(?) with Like Like.
    If I'm not mistaken, there are yet to be cavalry classes in EW. I have 2 possible Cavalry Classes and their features. For Example, for...
  • AgentZER0
    AgentZER0 replied to the thread The type of guy.
    Indeed. I can confirm. I am this guy. I'm also the type of guy to eat all of the mashed potatoes at Thanksgiving.
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