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Grissum1's latest activity

  • Grissum1
    Grissum1 reacted to Cotander's post in the thread Resolved Leap ability with Like Like.
    Fixed in 3.3, and this time for real.
  • Grissum1
    Grissum1 reacted to AgentZER0's post in the thread The type of guy with Like Like.
    Indeed. I can confirm. I am this guy. I'm also the type of guy to eat all of the mashed potatoes at Thanksgiving.
  • Grissum1
    Grissum1 replied to the thread The type of guy.
    @LimeeFox the type of guy to say “we’re having another build session” before helping countries develop nuclear weapons
  • Grissum1
    Grissum1 replied to the thread Resolved Parry ability.
  • Grissum1
    Grissum1 reacted to AgentZER0's post in the thread Cavalry Classes(?) with Like Like.
    Those two abilities you suggested sound very good. And maybe, for the Rohan Light Cavalry, the speed boost could be called, "Forth...
  • Grissum1
    Grissum1 replied to the thread Thrust ability.
    While I did said right click, let me think on this more clearly xd. You can do another shift left click but I suggested that on uppercut...
  • Grissum1
    Grissum1 replied to the thread Shield charge ability.
    Because by charging in, you are going away from your team for a bit to disrupt the enemy backline by yourself. Teams are super...
  • Grissum1
    Grissum1 replied to the thread Uppercut ability.
    I'd say shift+left click (cuz you are attacking and left clicking is an attack button. And you have a stance while you do this so shift...
  • Grissum1
    Grissum1 replied to the thread Cavalry Classes(?).
    However, when cavalry classes are implemented, I want to add a few suggestions for this post. Back in v2, most people would just...
  • Grissum1
    Place a banner or some sort anywhere, and if someone dies, they respawn in that area, and that item gets destroyed. Would be good for...
  • Grissum1
    Place a temporary restock chest anywhere on the map (I suggest adding it somewhat after the copper update since they will add the copper...
  • Grissum1
    Charge with your shield to do knockback. What makes this different from shield bash is you are putting yourself in a dangerous situation...
  • Grissum1
    Grissum1 posted the thread Uppercut ability in Suggestions.
    Swing your axe/mace/hammer/sword upwards to hit enemies up in the air (not high tho. Like 3-4 blocks). Outside of potential fall damage...
  • Grissum1
    Grissum1 posted the thread Thrust ability in Suggestions.
    right click to pierce through the enemy(s) you're facing (and whose behind him) with a spear or sword. Would be good for holding a line...
  • Grissum1
    Grissum1 replied to the thread Cavalry Classes(?).
    Note that Cavalry classes is coming one way or another. We just haven’t implemented it yet as it is difficult to implement correctly...
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