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Recent content by Grissum1

  1. Grissum1

    The type of guy

    @LimeeFox the type of guy to say “we’re having another build session” before helping countries develop nuclear weapons
  2. Grissum1

    Resolved Parry ability

  3. Grissum1

    Thrust ability

    While I did said right click, let me think on this more clearly xd. You can do another shift left click but I suggested that on uppercut ability.
  4. Grissum1

    Shield charge ability

    Because by charging in, you are going away from your team for a bit to disrupt the enemy backline by yourself. Teams are super essential, so just charging in by yourself against like 5 players to kill or disrupt an important backline (healer or archer) is a high-risk, high-reward playstyle...
  5. Grissum1

    Uppercut ability

    I'd say shift+left click (cuz you are attacking and left clicking is an attack button. And you have a stance while you do this so shift would represent that)
  6. Grissum1

    Cavalry Classes(?)

    However, when cavalry classes are implemented, I want to add a few suggestions for this post. Back in v2, most people would just dismount cuz the class can be worse in mounted combat sometimes. Sometimes, the horse stops and does this stupid ahh dance when it takes like half a heart of damage...
  7. Grissum1

    Temporary respawn ability

    Place a banner or some sort anywhere, and if someone dies, they respawn in that area, and that item gets destroyed. Would be good for more diverse support classes
  8. Grissum1

    Planned Placeable restock chest ability

    Place a temporary restock chest anywhere on the map (I suggest adding it somewhat after the copper update since they will add the copper chest and I could potentially retexture it). It can disappear based on how much it was used or time limit (or both).
  9. Grissum1

    Shield charge ability

    Charge with your shield to do knockback. What makes this different from shield bash is you are putting yourself in a dangerous situation in exchange for an aggressive play. I think this would be good for offensive shield classes since all of the shield classes (except maybe shieldmaiden) are...
  10. Grissum1

    Uppercut ability

    Swing your axe/mace/hammer/sword upwards to hit enemies up in the air (not high tho. Like 3-4 blocks). Outside of potential fall damage, would be good for starting a combo (peeps take increase kb when in air)
  11. Grissum1

    Thrust ability

    right click to pierce through the enemy(s) you're facing (and whose behind him) with a spear or sword. Would be good for holding a line or something.
  12. Grissum1

    Cavalry Classes(?)

    Note that Cavalry classes is coming one way or another. We just haven’t implemented it yet as it is difficult to implement correctly development wise regardless, thanks for this suggestion! The examples are def useful. A Dol Amroth knight with his horse would actually be nice (even with my bias...
  13. Grissum1

    The type of guy

    @AgentZER0 the type of guy to say “What about second breakfast” after cutting in line to get seconds at the feed the homeless charity
  14. Grissum1

    Planned Whirlwind ability

    Spin axe/sword 360 degrees, hitting those around you. This would be good as a AoE crowd control.
  15. Grissum1

    Planned Chat filter

    Chat filter for the server chat, regarding gamer words (n-words, etc). There is no good reason to have it said. It reduces the thought process moderators have to worry about regarding context and gives an illusory presence that moderation is around.
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