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6 Special Abilities Powered By Redstone [Need Opinions!]

lets try to figure out how you made this
first i am putting you in a team called a and the other players in a team called b
HYPER CHARCHE:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:8,Inventory:[{tag:{dis­play:{name:"hypercharche"}}}]}
comperator
/execute @a[team=a] ~ ~ ~ summon FireworksRocketEntity ~ ~ ~ {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
comperator(this one is behind the testfor command)
execute @a[team=a] ~ ~ ~ kill @a[team=b,r=3]
PLASMA ARROW:
redstone clock
/execute @e[type=arrow] summon {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
another redstone clock
/testfor @e[name=Arrow] [inground:b1]
comperator
/execute @e[name=Arrow] ~ ~ ~ Summon PrimedTnt
NECROMANCY SUMMON:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:1,Inventory:[{tag:{dis­play:{name:"bone"}}}]}
comperator
redstone splits into 5
4x /execute @a[team=a] ~ ~ ~ summon Skeleton
/execute @a[team=a] ~ ~ ~ /particle happyVillager
aaand I am done with commands for the rest of the day
 
lets try to figure out how you made this
first i am putting you in a team called a and the other players in a team called b
HYPER CHARCHE:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:8,Inventory:[{tag:{dis­play:{name:"hypercharche"}}}]}
comperator
/execute @a[team=a] ~ ~ ~ summon FireworksRocketEntity ~ ~ ~ {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
comperator(this one is behind the testfor command)
execute @a[team=a] ~ ~ ~ kill @a[team=b,r=3]
PLASMA ARROW:
redstone clock
/execute @e[type=arrow] summon {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
another redstone clock
/testfor @e[name=Arrow] [inground:b1]
comperator
/execute @e[name=Arrow] ~ ~ ~ Summon PrimedTnt
NECROMANCY SUMMON:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:1,Inventory:[{tag:{dis­play:{name:"bone"}}}]}
comperator
redstone splits into 5
4x /execute @a[team=a] ~ ~ ~ summon Skeleton
/execute @a[team=a] ~ ~ ~ /particle happyVillager
aaand I am done with commands for the rest of the day
Sorry But your Incorrect, Hyper charge doesn't just execute fireworks at you and give you speed, When you select it, you are slowed and prepare to be given speed, By adding them scoreboard points until the reach a certain point THEN The Slowness is removed, And the speed is given... and, It summons fireworks at the player and gives them speed until they stop sprinting(This can be caused by, Well stopping running, Hitting a block, Jumping, Falling, going into water etc...) And Once you stop running it summons a creeper with a explosion Power of a about 10 and 0 Fuse and named "Hyper Charge". Also The Plasma arrow is much more complicated, If did it like that then once one arrow hit the ground it would explode them all, It just adds scoreboard points to the ones in ground and executes at the ones with those points to summon a Creeper with 0 Fuse, Explosion Power 5, And Custom Name Plasma arrow
The Necromancer you got a little, But thats Easy, Answer these 4 Questions, The first one should be easy, And dont just google it :P
- How did i make the skeletons not attack the necromancer?
- How did i make it so you can summon a maximum amount of skeletons?
- How did i make it tell your amount of skeletons in your chat and xp bar?
- I Didnt use tnt for explosions, Why did i use creepers?
 
Ender, you are so good with the technical stuff of minecraft! I mean better pike, freakin NECRO BALLS OF DEATH! This is awesome! Tim should hire you! And is that a private server you are using, I would Love to test out some of these amazing features! They are so cool!
1 Thing, This is Command blocks, Not Server plugins, Well the better pike doesn't need command blocks XD But Im kind of sure tim could do tis stuff easier without command blocks, And with less bugs, But sure if you want you can go on my private server and see da stuff, Next time i see you on siege il invite you :3
 
[quote user_id="2931363" avatar="https://cravatar.eu/helmavatar/Mr_CookieSmurf/74.png" name="Mr_CookieSmurf"]This is quite sexy. God, it would be awesome to try this on the server :3
Siege or the private server i have?[/quote]

Siege ;)
 
[quote user_id="7810965" avatar="https://cravatar.eu/helmavatar/hoiiohha/74.png" name="hoiiohha"]lets try to figure out how you made this
first i am putting you in a team called a and the other players in a team called b
HYPER CHARCHE:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:8,Inventory:[{tag:{dis­play:{name:"hypercharche"}}}]}
comperator
/execute @a[team=a] ~ ~ ~ summon FireworksRocketEntity ~ ~ ~ {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
comperator(this one is behind the testfor command)
execute @a[team=a] ~ ~ ~ kill @a[team=b,r=3]
PLASMA ARROW:
redstone clock
/execute @e[type=arrow] summon {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
another redstone clock
/testfor @e[name=Arrow] [inground:b1]
comperator
/execute @e[name=Arrow] ~ ~ ~ Summon PrimedTnt
NECROMANCY SUMMON:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:1,Inventory:[{tag:{dis­play:{name:"bone"}}}]}
comperator
redstone splits into 5
4x /execute @a[team=a] ~ ~ ~ summon Skeleton
/execute @a[team=a] ~ ~ ~ /particle happyVillager
aaand I am done with commands for the rest of the day
Sorry But your Incorrect, Hyper charge doesn't just execute fireworks at you and give you speed, When you select it, you are slowed and prepare to be given speed, By adding them scoreboard points until the reach a certain point THEN The Slowness is removed, And the speed is given... and, It summons fireworks at the player and gives them speed until they stop sprinting(This can be caused by, Well stopping running, Hitting a block, Jumping, Falling, going into water etc...) And Once you stop running it summons a creeper with a explosion Power of a about 10 and 0 Fuse and named "Hyper Charge". Also The Plasma arrow is much more complicated, If did it like that then once one arrow hit the ground it would explode them all, It just adds scoreboard points to the ones in ground and executes at the ones with those points to summon a Creeper with 0 Fuse, Explosion Power 5, And Custom Name Plasma arrow
The Necromancer you got a little, But thats Easy, Answer these 4 Questions, The first one should be easy, And dont just google it :P
- How did i make the skeletons not attack the necromancer?
- How did i make it so you can summon a maximum amount of skeletons?
- How did i make it tell your amount of skeletons in your chat and xp bar?
- I Didnt use tnt for explosions, Why did i use creepers?[/quote]

-i think invincebility,
-name all 8 Skeleton with a different name, with testfor and a crap ton of redstone you made it that if there is a skeleton with a name it does not summon an other 1 with the same name
-i think you made a objective to see how many Skeleton there are killed and a dummy command, everytime som1 kills a skeleton it takes 1 score of the dummy command, if the necromancer summons skeleton you used testfor to see how high the dummy command is, depending on that you will add 4/3/2/1
than you testfor how high the dummy command is and how high the xp of the player is, depending on that you add xp/tell a messege in chat
-you used creeper because i think you cant name primedtnt(not sure)
btw ty for telling how to make that only the arrows that are in the ground are selected may I use it in a map i am making
 
[user avatar="https://assets-cloud.enjin.com/users/10509309/avatar/small.1443299715.png" name="xEdge" said:
10509309[/user] 7810965]
[quote user_id="7810965" avatar="https://cravatar.eu/helmavatar/hoiiohha/74.png" name="hoiiohha"]lets try to figure out how you made this
first i am putting you in a team called a and the other players in a team called b
HYPER CHARCHE:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:8,Inventory:[{tag:{dis­play:{name:"hypercharche"}}}]}
comperator
/execute @a[team=a] ~ ~ ~ summon FireworksRocketEntity ~ ~ ~ {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
comperator(this one is behind the testfor command)
execute @a[team=a] ~ ~ ~ kill @a[team=b,r=3]
PLASMA ARROW:
redstone clock
/execute @e[type=arrow] summon {LifeTime:0,FireworksItem:{id:401,C­ount:1,tag:{Fireworks:{Explosions:[{flic­ker:(0-1),trail:(0-1),type:(0-4),colors:­[14540253]}]}}}}
another redstone clock
/testfor @e[name=Arrow] [inground:b1]
comperator
/execute @e[name=Arrow] ~ ~ ~ Summon PrimedTnt
NECROMANCY SUMMON:
redstone clock goes here
/testfor @a[team=a] {SelectedItemSlot:1,Inventory:[{tag:{dis­play:{name:"bone"}}}]}
comperator
redstone splits into 5
4x /execute @a[team=a] ~ ~ ~ summon Skeleton
/execute @a[team=a] ~ ~ ~ /particle happyVillager
aaand I am done with commands for the rest of the day
Sorry But your Incorrect, Hyper charge doesn't just execute fireworks at you and give you speed, When you select it, you are slowed and prepare to be given speed, By adding them scoreboard points until the reach a certain point THEN The Slowness is removed, And the speed is given... and, It summons fireworks at the player and gives them speed until they stop sprinting(This can be caused by, Well stopping running, Hitting a block, Jumping, Falling, going into water etc...) And Once you stop running it
summons a creeper with a explosion Power of a about 10 and 0 Fuse and named "Hyper Charge". Also The Plasma arrow is much more complicated, If did it like that then once one arrow hit the ground it would explode them all, It just adds scoreboard points to the ones in ground and executes at the ones with those points to summon a Creeper with 0 Fuse, Explosion Power 5, And Custom Name Plasma arrow
The Necromancer you got a little, But thats Easy, Answer these 4 Questions, The first one should be easy, And dont just google it :P
- How did i make the skeletons not attack the necromancer?
- How did i make it so you can summon a maximum amount of skeletons?
- How did i make it tell your amount of skeletons in your chat and xp bar?
- I Didnt use tnt for explosions, Why did i use creepers?

-i think invincebility,
-name all 8 Skeleton with a different name, with testfor and a crap ton of redstone you made it that if there is a skeleton with a name it does not summon an other 1 with the same name
-i think you made a objective to see how many Skeleton there are killed and a dummy command, everytime som1 kills a skeleton it takes 1 score of the dummy command, if the necromancer summons skeleton you used testfor to see how high the dummy command is, depending on that you will add 4/3/2/1
than you testfor how high the dummy command is and how high the xp of the player is, depending on that you add xp/tell a messege in chat
-you used creeper because i think you cant name primedtnt(not sure)
btw ty for telling how to make that only the arrows that are in the ground are selected may I use it in a map i am making[/quote]

You got everything wrong unfortunately, Guess again!
And Your Welcome for the inground thing,
./scoreboard objectives add InGround dummy
./scoreboard players set @e[type=Arrow] InGround 1 {inGround:1b}
./kill @e[type=Arrow,score_InGround_min=1]
 
It would be a great thing to add the Damage-When-a-horse-smashes-into-you thing into EW. Though cavalry would be OP, it'd be more realistic.
 
love to be a test subject for ya to kill... this is super epic and i think i have an idea for ya...
 
It would be a great thing to add the Damage-When-a-horse-smashes-into-you thing into EW. Though cavalry would be OP, it'd be more realistic.
Well I Made it one hit because of the magiestic cosmic stuff, But in EW, It would be good if a uruk gets run over a horse he gets blindness, nausea, slowness and weakness for like 3 seconds, and takes 1-3 hearts of dmg
 
[quote user_id="5768736" avatar="https://cravatar.eu/helmavatar/BackAttack/74.png" name="BackAttack"]It would be a great thing to add the Damage-When-a-horse-smashes-into-you thing into EW. Though cavalry would be OP, it'd be more realistic.
Well I Made it one hit because of the magiestic cosmic stuff, But in EW, It would be good if a uruk gets run over a horse he gets blindness, nausea, slowness and weakness for like 3 seconds, and takes 1-3 hearts of dmg[/quote]
It's not a good idea, uruks are outnumbered and they don't have the speed to chase the rider, so, the rider could just run around and kill the person. That'd be Rohan win 100% if the game reaches the rohirrim part.
 
[quote user_id="4393394" avatar="https://cravatar.eu/helmavatar/EnderMatrul/74.png" name="EnderMatrul"][quote user_id="5768736" avatar="https://cravatar.eu/helmavatar/BackAttack/74.png" name="BackAttack"]It would be a great thing to add the Damage-When-a-horse-smashes-into-you thing into EW. Though cavalry would be OP, it'd be more realistic.
Well I Made it one hit because of the magiestic cosmic stuff, But in EW, It would be good if a uruk gets run over a horse he gets blindness, nausea, slowness and weakness for like 3 seconds, and takes 1-3 hearts of dmg[/quote]
It's not a good idea, uruks are outnumbered and they don't have the speed to chase the rider, so, the rider could just run around and kill the person. That'd be Rohan win 100% if the game reaches the rohirrim part.[/quote]
Well I Was just thinking Pikeman should get extra dog against horsemen, since pikeman irl are Really Effective against horsemen, Like 3+ Dmg to horsemen and there horses
 
TheEnder_Slayer_ +3 damage to horses and the horse men would be to much cause your horse randomly spawns with health and pike man are already op in my opinion but they shouldn't be nerfed.
 
[quote user_id="4803008" avatar="https://cravatar.eu/helmavatar/adamrob2002/74.png" name="adamrob2002"]Ender you told me to add something destruction to *cough* so where can I get this plugin?!?!
...... Sorry but this isn't a plugin, And no its not a mod ether, Its Redstoning and Command blocks[/quote]
Custom made by yours truly, [user avatar="https://cravatar.eu/helmavatar/EnderMatrul/74.png" name="EnderMatrul"]4393394[/user]
 
[quote user_id="4393394" avatar="https://cravatar.eu/helmavatar/EnderMatrul/74.png" name="EnderMatrul"][quote user_id="4803008" avatar="https://cravatar.eu/helmavatar/adamrob2002/74.png" name="adamrob2002"]Ender you told me to add something destruction to *cough* so where can I get this plugin?!?!
...... Sorry but this isn't a plugin, And no its not a mod ether, Its Redstoning and Command blocks[/quote]
Custom made by yours truly, Ender![/quote]
thx XD
 
I love these ideas, Ender, though I believe personally that some of these effects would kinda bring down the whole LOTR theme of the game. I would love to see this on arcade, because arcade is often ignored and hopefully donor perks and other possible things (arcade tokens can be converted to siege points) will be added along with it.
 
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