FireMage
Member
Introduction
It is a melancholy object to those, who play on this great server, or occasionally check in on the discord, when they see the streets, the roads and cabbin-doors crowded with MVP addicts, followed by three, four, or six killstealers, all in leather armour, and molesting every passerby with bowspamming. These 'PvPers' instead of being able to fight for their honest livelihood, are forced to employ all their time in stealing their mom's credit card to buy classes that will supposedly make them better, and eventually turn into killstealers themselves, or leave their dear native country, to fight for the Pretender in Spain, or sell themselves to the Barbadoes.
Ha, got you! Guess where this is edited from.
Now, onto the actual proposal.
Poll: Which of these suggestions should be implemented?
It is a melancholy object to those, who play on this great server, or occasionally check in on the discord, when they see the streets, the roads and cabbin-doors crowded with MVP addicts, followed by three, four, or six killstealers, all in leather armour, and molesting every passerby with bowspamming. These 'PvPers' instead of being able to fight for their honest livelihood, are forced to employ all their time in stealing their mom's credit card to buy classes that will supposedly make them better, and eventually turn into killstealers themselves, or leave their dear native country, to fight for the Pretender in Spain, or sell themselves to the Barbadoes.
Ha, got you! Guess where this is edited from.
Now, onto the actual proposal.
- Deaths should not count towards scoring as much as they currently do. Deaths should not count towards scoring as much as they currently do. The MVP system encourages 'rule 3,' or in other words, playing safely. This means that it is best to hover at the edge of fights and chip in when it's safe, from which follows that the flag is not being contested as much as it would be with a change here. I propose that deaths either completely stop affecting scoring, or have less than a third of the impact they currently do.
- Contesting a point should give more score. This works in conjunction with the previous suggestion, to encourage team play and keep the main objective in mind.
- Give more score for ramming gates. At the moment, it is much more incentivized to just flank the enemy or bowspam them, than to help with achieving the more important goal.
- Give constructors less or no score for bracing and give a lot more for repairing gates. This in conjunction with the lowering of the death penalty will make rushing gate repair while dying over and over actually worth it. Sacrificing yourself to repair a gate is far more impactful on the outcome of a game than running to the next gate and bracing it in advance.
Most people play constructor to easily get score without having to do much. Constructor is an odd class, as it's only real purpose is to delay action - at least, currently. Enticing suicide rushes to a broken gate by giving a lot of score & points would make Constructor much more dynamic to play, give defenders more breaks to recover from the action, and avoid the extremely long bashing times from pre-stocked gates. Bracing a gate in advance doesn't give as big of an advantage to the defending team as fixing the current gate, and the wait is annoying for both teams. Having smaller breaks in combat when a gate is repaired would not be nearly as annoying and can give people time to rest a bit, making the PvP more exciting.
Poll: Which of these suggestions should be implemented?