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A Modest Proposal on the Topic of Scoring and MVP Assignment

FireMage

Member
Introduction
It is a melancholy object to those, who play on this great server, or occasionally check in on the discord, when they see the streets, the roads and cabbin-doors crowded with MVP addicts, followed by three, four, or six killstealers, all in leather armour, and molesting every passerby with bowspamming. These 'PvPers' instead of being able to fight for their honest livelihood, are forced to employ all their time in stealing their mom's credit card to buy classes that will supposedly make them better, and eventually turn into killstealers themselves, or leave their dear native country, to fight for the Pretender in Spain, or sell themselves to the Barbadoes.

Ha, got you! Guess where this is edited from.
Now, onto the actual proposal.

  1. Deaths should not count towards scoring as much as they currently do. Deaths should not count towards scoring as much as they currently do. The MVP system encourages 'rule 3,' or in other words, playing safely. This means that it is best to hover at the edge of fights and chip in when it's safe, from which follows that the flag is not being contested as much as it would be with a change here. I propose that deaths either completely stop affecting scoring, or have less than a third of the impact they currently do.
  2. Contesting a point should give more score. This works in conjunction with the previous suggestion, to encourage team play and keep the main objective in mind.
  3. Give more score for ramming gates. At the moment, it is much more incentivized to just flank the enemy or bowspam them, than to help with achieving the more important goal.
  4. Give constructors less or no score for bracing and give a lot more for repairing gates. This in conjunction with the lowering of the death penalty will make rushing gate repair while dying over and over actually worth it. Sacrificing yourself to repair a gate is far more impactful on the outcome of a game than running to the next gate and bracing it in advance.
    Most people play constructor to easily get score without having to do much. Constructor is an odd class, as it's only real purpose is to delay action - at least, currently. Enticing suicide rushes to a broken gate by giving a lot of score & points would make Constructor much more dynamic to play, give defenders more breaks to recover from the action, and avoid the extremely long bashing times from pre-stocked gates. Bracing a gate in advance doesn't give as big of an advantage to the defending team as fixing the current gate, and the wait is annoying for both teams. Having smaller breaks in combat when a gate is repaired would not be nearly as annoying and can give people time to rest a bit, making the PvP more exciting.

Poll: Which of these suggestions should be implemented?
 
1) Yes. Not sure if this should be none or less. Deaths were already removed from points, but still count towards score. I'll talk to staff and have a look/think myself.

2) Maybe or yes. I'll ponder it. More score or more points or both?

3) Eh, not sure about this. It should be tiny, probably. Not sure if it should include score and points or just score, if anything. But it might also have the opposite effect of people ignoring the objective to bash gates.

4) Yes, seems reasonable to me. I'll have a look.

Expect some changes in the coming weeks.
 
Response to Tobberz,
3) Yes but bashing gates uncontestably helps towards capping the flag so even if you just decided to do it all day (and i dont rly see how you can cos all gates break, and the enemy wont just let you bash their gate without dying a few times) you should be rewarded cos you are helping the team.
 
Response to Tobberz,
3) Yes but bashing gates uncontestably helps towards capping the flag so even if you just decided to do it all day (and i dont rly see how you can cos all gates break, and the enemy wont just let you bash their gate without dying a few times) you should be rewarded cos you are helping the team.

True. I guess I agree that it should give some perks, whether that be in score or score and points. I just feel I need to rethink the whole score/point system as a whole at the same time, to make it work.
 
[quote user_id="18714300" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="ctfbravado"]Response to Tobberz,
3) Yes but bashing gates uncontestably helps towards capping the flag so even if you just decided to do it all day (and i dont rly see how you can cos all gates break, and the enemy wont just let you bash their gate without dying a few times) you should be rewarded cos you are helping the team.

True. I guess I agree that it should give some perks, whether that be in score or score and points. I just feel I need to rethink the whole score/point system as a whole at the same time, to make it work.[/quote]
Exactly, even if you dont use my score suggestion the whole system needs to change, its 7 years old .
 
This suggestion was built up by your own saltiness due to the fact that you are unable to get mvp, you just think that those players who doesn't stupidly charge everytime are not playing for the team.
Bring up any suggestion, changes, et-cetera, I'll still find a way to get Mvp whenever I want to.
 
Sure, I don't mind you getting MVP, I've admitted that you are a better player than me and are more impactful to the outcome of a match due to that. The suggestion did start out of me noticing a trend in the MVP assignment, and I did get too salty about it (which I don't usually do, but I suppose I was having a bad day), but it later evolved with the help of a few other players on the discord past that rough concept, and now encompasses several important issues with the gameplay and has the support of many of the players.
 
> Halved number of repairs gained by bracing.
> Tripled number of repairs gained by repairing.
> Halved effect deaths have on score.
> Doubled score gained from captures.
 
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