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A Roleplay quest (By lucolas01))

*The other door opens into a small room with a glowing orb floating in the center. Every so often a bolt of electricity will jump from the orb to the nearest bit of metal.*
 
*The orb does not move, but it seems that it has a less then desirable effect on Beebobit's crystal. The crystal melts and lies in a glowing puddle on the floor.
 
:'( nooo I loved that... why you take my things away from me :'''( better find another
"What should we do Andrew? I could wind spell on it?"
 
((sorry i have not been replying i am on vacation/moving))
*takes the broadsword but thinks he should get to a town and be healed before he gets sick from the rusty axe wound and asks beepbobit*
"maybe we should do the next door tomorrow or after we visit a town my wound hearts badly" ((but then of course the DM says Nope every thing seems like someone was here before you and the room full of gold is Gone!))
 
((Um, I thought we were waiting on you))
Decides to leave the orb since he probably can do nothing to it. Once andrew leaves the room however, he blocks andrew from reentering and uses a wind spell to try and knock over the orb
((I am blocking andrew so that he will be blocked from any explosion))
 
*The wind spell moves the orb, which continues along to bump into the wall. Showing only a small trapdoor under where it once floated. Inside is a chest with a small jeweled statue. Seems you found the treasure. Now to get out.*
 
*Pockets the treasure.
"This should be worth quite a bit, but I think we should offer it to the priests first. Maybe they'll let us in"
*Takes the exit out.
((There is no way for us to take the orb?))
 
*heads to the cart after beepbobit and asks beepbobit before they leave* "do you think it'll be ok if i took the skeleton kings rusty long sword or do you think we should let him rest with it in honor, there might be a curse on the sword though"
 
"The King should be honored that you will fight with his heirloom sword. He will wish it to it slay many evil beings, not sit in a dark throne room."
*Heads back to town to the cathedral
"Hello, priests? We have something to offer you, in trade for a meeting!"
 
*As usual the cathedral is silent. You have finished part one of the quest. Dimitri and Kordain are free from prison and may now RP in any future quests I make. Until then feel free to RP in the tavern on this thread. Just follow the rules bellow

Your can't kill anyone. Fighting is fine but there are no NPCS
New players may now join in
If you leave the tavern you have left the RP. You have to come back in to continue.
Have fun *salutes*
 
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