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Changing uruk spawn for top of Minas Morgul

  • Thread starter Thread starter Guest
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Guest

Guest
So it comes to my attention ( and to a lot of others ) that we should change the spawn at the top for uruk spawning like at least to the other side, way to many uruks camp in there and they get spawn killed, like it takes them 1 second to get to the top at least move it to the other side to stop AS much spawncamping, and hopefully all the spawn killing like who wants to open the door and be hit by 2 gondor soldiers walking up to the top? That is gonna lose them a bit of points which no one likes. ( I got a screenshot just for proof it ain't the best but everyone plays minas morgul anyways so u already have proof in your head) and i may be wrong but would it take that much work to move the spawn? Probably not, also if i have any grammar mistakes please don't judge me on it :)
Thxs
 
The proximity to the flag might be intentional, but it's needed because of how strong Lossarnach are. Trolls can't spawn up there, but Lossarnach can, and they are almost, if not as, strong as trolls. Mordor does get warg tamer, but it's not hard for a Loss to take one out, especially in the close quarters they have to fight in. The spawn does have to be move though, even people who try not to spawn kill do sometimes, and some archers will camp on the other side and shoot people as soon as they come out.
 
The proximity to the flag might be intentional, but it's needed because of how strong Lossarnach are. Trolls can't spawn up there, but Lossarnach can, and they are almost, if not as, strong as trolls. Mordor does get warg tamer, but it's not hard for a Loss to take one out, especially in the close quarters they have to fight in. The spawn does have to be move though, even people who try not to spawn kill do sometimes, and some archers will camp on the other side and shoot people as soon as they come out.
warg tamers cant spawn up there :P
 
Its fine, since where else would they spawn? spawning up near the flag would make the flag impossible to cap
 
The proximity to the flag might be intentional, but it's needed because of how strong Lossarnach are. Trolls can't spawn up there, but Lossarnach can, and they are almost, if not as, strong as trolls. Mordor does get warg tamer, but it's not hard for a Loss to take one out, especially in the close quarters they have to fight in. The spawn does have to be move though, even people who try not to spawn kill do sometimes, and some archers will camp on the other side and shoot people as soon as they come out.

Only a few have that class.....

[quote user_id="4867771" avatar="https://cravatar.eu/helmavatar/Pythonawe/74.png" name="Pythonawe"]Its fine, since where else would they spawn? spawning up near the flag would make the flag impossible to cap[/quote]

He said other side.Read. xD
 
It sucks how sometimes Trolls and Warg Tamers will run all the way to the top, making capping the flag even harder. And sometimes, there will be like 10 people up there, making capping even harder. And lastly, the close spawn allows for people to just run to the flag almost continuously.
 
I think the "running up there quickly to defend the flag" thing is intentional.
Tim is a smart person, if it was bad he'd notice.
Or am I exaggerating?
 
[quote user_id="10733867" avatar="https://cravatar.eu/helmavatar/Ajroets/74.png" name="Ajroets"]The proximity to the flag might be intentional, but it's needed because of how strong Lossarnach are. Trolls can't spawn up there, but Lossarnach can, and they are almost, if not as, strong as trolls. Mordor does get warg tamer, but it's not hard for a Loss to take one out, especially in the close quarters they have to fight in. The spawn does have to be move though, even people who try not to spawn kill do sometimes, and some archers will camp on the other side and shoot people as soon as they come out.

Only a few have that class.....
[/quote]
Far more than a few have that class. even if 4 are playing at once, if that all attack at once, they are almost unstoppable.
 
I think the "running up there quickly to defend the flag" thing is intentional.
Tim is a smart person, if it was bad he'd notice.
Or am I exaggerating?
and if taking another second gonna hurt them, no it won't it just takes the away risk of spawnkilling
 
I really don't have a professional opinion about this... but I am usually on Mordor for Minas Morgul, and I know the troubles of people (losenarch Axemen are the worst) spawnkilling and spawncamping. Yet I also like the way it is set out, but Morgul Orc is really OP especially with a group at the top with a few archers it's pretty much invincible because of the power of the Morgul Orcs. And with the spawnkilling thing; it wouldent happen if the orcs would get out of spawn faster and not try to kill inside spawn!!! What i'm trying to say through all this is that moving the spawn to the other side wouldent make it better, and it could possibly make it worse. We just have to avoid being STUPID and that fixes are whole problem. :D
 
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