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D&D, Session 1

ThuBioNerd

New member
V1 Veteran
Rules

We use 4e rules.
The DM has the final say in all matters, whether in-character or OOC.
No powergaming.
No metagaming.
Stay in-character. If you want to talk OOC use ((double parentheses)).
Please use correct grammar and spelling. dont talk like dis in rp without any punktuation capitilizashun or w/ incorekt speling
Must know how to play D&D. Preferably 4e, but 3.5 will be OK, I guess.
The DM will make all rolls.

How to Join

If you come in late, please ask before you pop in in the middle of the session.

To join, copy and fill out the following character sheet in the comments and wait for me to accept you:

Character's name:
Character's age:
Character's size:
Character's weight and height:
Character's race and class:
Character's alignment and deity:
HP:
AC:
Healing surges/day and HS value:
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, along with modifiers:
Fortitude, Reflex,and Will, along with modifiers:
Languages:
Character's appearance and description:

Weapons and attack/damage bonuses thereof:
Armor and AC bonuses thereof:
Money (Start with 50gp):
Other equipment (May not exceed 40lb for medium character, 25 for small, unless you know the limits for size/weight ratios,because I don't):
Known powers/spells (Spells only for magical classes), with notation on which are at will, encounter, or daily:
Abilities:
Skills:
Feats:
Racial/class traits:


Balance

Currently, we have these positions open. When filled, they will be crossed out. Optimal arrangement would have a Wizard/Sorcerer, a Fighter, a Bard, a Cleric, and a Rogue.

Fighter(1-2)
Rogue (1-2)
Bard (1)
Wizard (1)
Cleric (1)
Paladin (1-2)
Warlord (1)
Sorcerer (1)

The opening scenario of the story will be posted soon.
 
((I don't know, as I've never played. Basically just look up the 4e handbook on pdf, find your race and class, and fill out the thing above. :3))
 
Not exactly sure how to play D&D so I left some things sorta blank, just fill in the average. I've played a lot of other roleplaying games, particularly Star Wars RP, which is based off of D&D

Character's name:Beepbobit the Wise
Character's age:38
Character's size:Tall, 6'2"
Character's weight and height:6'2" 175lbs
Character's race and class: Human, 1/16 Elf (;)) BARD of course, you said that was open. Idk if Werewolves exist in D&D but if so I'd want to be one.
Character's alignment and deity:Idk if I know this, but I would worship the equivalent of the holy light? if you know that
HP: Average, whatever that would be
AC: Not sure what this is.. just give me whatever is average
Healing surges/day and HS value: Just give me whatever is normal for this
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, along with modifiers: Not sure how many points I am allowed to have, but my Primary stat should be Intel, secondary Wisdom, 3rd Charisma, 4th Dexterity, 5th Con, 6th Strength
Fortitude, Reflex,and Will, along with modifiers: Again, idk the numbers but I know what these do. Higher will defense if possible
Languages: Human? Elvish, Dwarvish, and Werewolf if they exist and I am one
Character's appearance and description: Tall, Lanky, a bit overgrown in his hair and beard, which is brownish golden colored. Wears a dark robe with a hood, like a ranger, but not a ranger. A bard, he plays the lute, but prefers simply orating poetry or writing to singing. Had a tough life on the streets, but was taken in by an academy in the city and trained to be a bard.

Weapons and attack/damage bonuses thereof: Longsword, whatever amount of damage a longsword does. Also lute, if there's a sort of minstrel-y class, and basic light magic
Armor and AC bonuses thereof: Light armor, just cloth, at the most leather or light mail
Money (Start with 50gp): 50gp
Other equipment (May not exceed 40lb for medium character, 25 for small, unless you know the limits for size/weight ratios,because I don't): Well, I think that was everything, lute sword and book of magic. Also, a necklace, similar to Arwen's but a little more manly, as well as a loaf of bread
Known powers/spells (Spells only for magical classes), with notation on which are at will, encounter, or daily: Flash of Light (As in, creates light), Minor Heal, Cure, Smite
For these three, I know what the difference between them are, but idk D&D specific spells/feats.
Abilities:
Skills:
Feats:
Idk if Werewolves exist in D&D but if so I'd want their racial traits
Racial/class traits:

I'm gonna need a lot of help with playing this, but I'd love to take part and would be glad to do whatever you guys need, whether than be heals, support, whatever
 
We require more information. At least your Str, Dex, Con, etc. Lycanthropes do exist, but we prefer only base races in this. You only get your native languages (e.g. Dwarf has Dwarvish, Elf has Elvish, Half-Elf [Which is any combo of Man and Elf, including 1/16] has Common and Elvish, etc. You also get one etra language for every point of your Int mod. Please go read up on creating your character here: http://cadwe.free.fr/cadr/DD4/Player's%20Handbook.pdf Also, Bard is in the expanded races/classes guide for 4e. Can't find the link to that, but I have a Bard character sheet, and I can tell you your class features. As a Bard you get your choice of a musical instrument. Please research your weapon in the said link in the gear and weapons chapter. Technically your race is Half-Elf, so look up Half-Elves in the Race Chapter and add their race features and such to your char sheet.

If you fix these problems we will be glad to have you. :D
 
Edition 3.5 is best... I choose Dwarf Samurai. Look through Sword and Fist book, A guidebook to fighters and monks. Feats: Weapon focus dwarven battleaxe, Iron will. Str: 16 (+3)Con: 16+2, racial bonus(+4) Dex 14 (+2) Int 12 (+1) Wis 14 (+1) Cha 12-2 (0) Racial feats: Con +2 cha -2.. Medium size. Land speed 20 feet. No speed penality when using heavy armor or when carrying medium/heavy load. Darkvision: 60 feet. Darkvision is black and white only. Many other bonuses that would take me like a day to type.. Character name: dnmdnm I dont want to type anymore now..
 
I agree to all information, except I would like you to check the Dwarf and Fighter (Cuz I have no idea what Samurai would be, so Fighter powers) pages on 4e, and choose those racial/class features. They're pretty much the same, except a few minor attribute mods, like Con and Wis. Also please tell me your weapons and armor. Also from the Fighter page in 4e choose two lvl 1 At-Will powers, 1 lvl 1 Encounter power, and 1 lvl 1 Daily power. These powers are usable, respectively, at will, one per encounter, and once per day. Other than that, welcome. :D
 
My name isn't Ben . . .
http://cadwe.free.fr/cadr/DD4/Player's%20Handbook.pdf
If that link doesn't work, then type dungeons and dragons handbook 4e pdf into your search engine, and click on the one that says Player's Handbook.pdf - Free
 
Dn I made the fudging thread. Who do YOU think should be the DM. Geez, you're probably the only person who thinks that.
 
ALRIGHT EVERYBODY STAY THE HELL ON TOPIC.
If you're joining please tag this thread.

The Opening Scenario

You are on the road to a village - the town of Seilburg. It is near the end of the day, and the sun has begun to set behind the purple hills to the west. You all feel pleasantly tired at the end of a day's journey, and are ready to sit down in whatever tavern the town has and take a load off your legs. As you enter the town, you see several establishments. Over one doorway hangs a sign with a large needle and thread, probably a tailor's shop. Over another doorway a sign with three gold coins painted on hangs, and on another, a pair of crossed swords. A little ways down the road is an inn or tavern of some sort, and laughter and the smell of roasting pork wafts out of the sally port. Several people traverse the street, but not many are out and about, due to the lateness of the evening.
 
I said ben as an abbreviation for benjamini... oh wait lol it's thu! xDxD I mixed up your two skins lol
Um, can I participate or still unable?
 
Sure, Beep.

*makes d20 roll for spot check, DC 2*
Dndnm rolls a 3, passing the spot check.
You glance around, looking for some place where you might buy a torch or a lantern, and you notice a shop that you didn't see before. Its windows are a bit dirty, and it seems a bit run-down. The sign needs a new coat of paint. In gold lettering above the door, are painted the words

RUSTY'S ADVENTURING GEAR
 
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