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Donator Rewards (RPG & Siege)

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sjoerdtim

Owner Emeritus
Staff member
Owner Emeritus
Developer
Hello everyone.

You will probably remember us having big ranks before and no money troubles whatsoever, then we followed the EULA and we went bad, almost bankrupt, and then we started slightly breaking it and we were OK.

Well, turns out we're no longer OK. We're pretty much only earning 60-90% of what we need every month, and this has to change if we want the server to continue. (I'm not saying I don't want to pay to keep the server up myself, but I just can't pay the insane amount, this is already taking all of my spare time.)

I have been trying to add as many new features, maps and also donator rewards as possible the past weeks, but the donator rewards aren't easy to come up with. Adding the RPG fast travel gave us a slight boost in payment for a while, but that wasn't permanent or enough. We really need more rewards.

Now I'm not saying I want to massively break the EULA and make donators unbeatable, but I do want to make it near our old ranks, that donators actually get their moneys worth, even if it's a bit unfair for non-donators and breaks the EULA slightly.

So, I'm basically asking, any good ideas for donator rewards?
(Good rewards, not things like the ability to have a particle coming out of your buttocks because that won't save us this time.)
 
1. Donater only restock chests.
2. Allow donaters to bypass class limits except naz.
3. Allow donaters to play kits on different maps ex. gundabad on black gate. Elite only
4. Add nicknames for donaters.
5. Give donaters more health depending on rank.
6. Donaters can dye leather armor
 
1. Donater only restock chests.
2. Allow donaters to bypass class limits except naz.
3. Allow donaters to play kits on different maps ex. gundabad on black gate. Elite only
4. Add nicknames for donaters.
5. Give donaters more health depending on rank.
6. Donaters can dye leather armor
1. Hm, could work I'll think about it.
2. Hm, could work I'll think about it.
3. Nah, too confusing, breaks the lore a lot, is OP and is complicated to code.
4. Nah, too confusing and people wouldn't find it worth a lot.
5. Nah, too OP/complicated.
6. Nah, the colors are usually there for a reason.
 
Is there any way to add a second currency? Like a server far far away has Gems and Coins?
Atleast give ranks a special Daily Reward (We just need ideas for rewards)

Maybe donators can have a chance to win ability to play a point-class they dont have for a week or so?

get like 1 "Skip quest-ticket" every week in RPG? or atleast be able to buy them for gold.

Sales??? When does the server celebrate its birthday? a 25% off or something may attract some donators.
 
7. Give donaters access to certain classes without buying them ex berserker bonebreaker ect
8. Donaters get closer spawns to flags
9. Donater votes are worth more when voting for maps
10. Donaters can get one buff in the shop onece every 1-2 weeks or can buy them forever with real money
[user avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]960266[/user]
Edit
Sorry if it looks like I was copying Olex I swear I thought of these myself
 
Yeah,

Buying permanent buffs from shop? if not OP
Maybe votes should be worth more...

isWhat about donators doesnt need to vote to get voter classes? (or sharp weapon)
 
7. Give donaters access to certain classes without buying them ex berserker bonebreaker ect
8. Donaters get closer spawns to flags
9. Donater votes are worth more when voting for maps
10. Donaters can get one buff in the shop onece every 1-2 weeks or can buy them forever with real money
7. Maybe, thinking about it.
8. Nah, too complicated to code and too OP
9. Thinking about that one
10. Forever is too OP, once every 1-2 weeks maybe..

Maybe some RPG rewards?

[quote user_id="11532960" avatar="https://cravatar.eu/helmavatar/Dr_olex/74.png" name="Dr_olex"]Is there any way to add a second currency? Like a server far far away has Gems and Coins?
Atleast give ranks a special Daily Reward (We just need ideas for rewards)

Maybe donators can have a chance to win ability to play a point-class they dont have for a week or so?

get like 1 "Skip quest-ticket" every week in RPG? or atleast be able to buy them for gold.

Sales??? When does the server celebrate its birthday? a 25% off or something may attract some donators.[/quote]
Where would we need a 2nd currency for? They already get 50-100-250 points a day
I don't think they would really buy a rank for 1 week access to something, since they can probably buy it soon with the daily points anyways.
Skipping quests wouldnt be possible and could cause problems later on the game.
Sale would reduce the amount we gain, and wouldn't be fair for people who already bought ranks.
 
1. Maybe give donators who are elites and pros the ability to test point classes before buying them? 5-10 minutes of playing before having to pay points to continue use.
2. Beta test new RPG areas, maybe a day or 2 before release.
3. Give VIP+ ability to use scream as nazgul more often.
4. Allow donors Pro+ to spectate on RPG (Might cause issues, but it would definitely be fun to explore without all the quests.)
5. Re-add unite, but only allow players using a special class to do it, this would let you limit where the uniter could go ect. (I know uniting sucks when it gets abused, but it can also be really fun.)
6. A donor-only point shop where players can buy slightly stronger perks
 
1. Maybe give donators who are elites and pros the ability to test point classes before buying them? 5-10 minutes of playing before having to pay points to continue use.
2. Beta test new RPG areas, maybe a day or 2 before release.
3. Give VIP+ ability to use scream as nazgul more often.
4. Allow donors Pro+ to spectate on RPG (Might cause issues, but it would definitely be fun to explore without all the quests.)
5. Re-add unite, but only allow players using a special class to do it, this would let you limit where the uniter could go ect. (I know uniting sucks when it gets abused, but it can also be really fun.)
6. A donor-only point shop where players can buy slightly stronger perks

1. Sounds good!
2. Sound good as well :P
3. Not quite sure, but yeah, possible.
4. Not quite sure.
5. NOPE. NO UNITE.
6. Not quite sure either.
 
Increase price of Nazgul and Balrog to 50k - 100k and make it buyable with money. This way to get the class, it would either require a large amount of time or you can just buy it. As a result non donators can still get the class but would need to earn it instead of asking for points or quickly getting 25k. This would reduce nazgul numbers and give incentives for buying nazgul.
 
[quote user_id="9037593" avatar="https://cravatar.eu/helmavatar/cool_col/74.png" name="cool_col"]1. Maybe give donators who are elites and pros the ability to test point classes before buying them? 5-10 minutes of playing before having to pay points to continue use.
2. Beta test new RPG areas, maybe a day or 2 before release.
3. Give VIP+ ability to use scream as nazgul more often.
4. Allow donors Pro+ to spectate on RPG (Might cause issues, but it would definitely be fun to explore without all the quests.)
5. Re-add unite, but only allow players using a special class to do it, this would let you limit where the uniter could go ect. (I know uniting sucks when it gets abused, but it can also be really fun.)
6. A donor-only point shop where players can buy slightly stronger perks


5. NOPE. NO UNITE.
[/quote]

What's wrong with unite? It made the game interesting, and it could be made slightly different from the old unite.
 
[quote user_id="2931363" avatar="https://cravatar.eu/helmavatar/Mr_CookieSmurf/74.png" name="Mr_CookieSmurf"][quote user_id="9037593" avatar="https://cravatar.eu/helmavatar/cool_col/74.png" name="cool_col"]1. Maybe give donators who are elites and pros the ability to test point classes before buying them? 5-10 minutes of playing before having to pay points to continue use.
2. Beta test new RPG areas, maybe a day or 2 before release.
3. Give VIP+ ability to use scream as nazgul more often.
4. Allow donors Pro+ to spectate on RPG (Might cause issues, but it would definitely be fun to explore without all the quests.)
5. Re-add unite, but only allow players using a special class to do it, this would let you limit where the uniter could go ect. (I know uniting sucks when it gets abused, but it can also be really fun.)
6. A donor-only point shop where players can buy slightly stronger perks


5. NOPE. NO UNITE.
[/quote]

What's wrong with unite? It made the game interesting, and it could be made slightly different from the old unite.[/quote]
Unite is fine as long as you can find a way for it not to be abused, Maybe make it so once you use it it gives you a compass pointing to the player who used unite and they get points and a temp buff if they get to them..
 
Unite... you're chasing that wounded little biatch commander and suddenly... BOOM! UNITE IN YOUR FACE!
 
I think its a good one as people already said to get some of the classes like Naz, balrog etc back, and no donors could buy them for more (Good one Riku).

Also maybe just more points daily.
The donors dont need to be OP, but it needs to be worthy to buy, so its hard

(I actually think i added nothing to this all xD)
 
I got a suggestion which I already presented to sjoerdtim. But I will do soo here soo all can see.

1. Suggestion
Make all classes available to all players but with these conditions:
1. Normal players must pay for a class each time.
2. VIP's must pay only once
3. Pro's dont have to pay but have a cooldown on usage of every extra class.
4. Elites are not required to buy anything and neither do they have any cooldown or limitation in the game.

2. Suggestion
Make extra maps in which only donors can be a part of such as.
Pelennor Fields (After the battle of minas tirith there is isengard or pelennor, pelennor should be available only for donors) Such example can be presented on mutliple maps in which battles are more extent then shown in normal siege servers.

3. Suggestion
You could add extra perks to classes for donors on every map. Such as speed II for 2 minutes or resistance after spawning, or in general extra abilities for ranked people, depending on the level of donor.

4. Suggestion
Some classes such as nazgul can be free or bought by donors and normal players. But normal players have a cooldown on particular class usage(maybe 2 days- 1 week). Where donors dont.

Here are my suggestions. Maybe try mixing them up and making a system that benefits the whole community.
And try make all classes available for all players. So players aren't mad on donors for having classes they cannot access. ( That would possibly narrow down the servers popularity.)
 
I just got up with something, what if from now on, every player gets 50 arrows (like in Osgilliath)
And Donators get unlimited.
It wouldnt be op but it would be nice tho
 
I got a suggestion which I already presented to sjoerdtim. But I will do soo here soo all can see.

1. Suggestion
Make all classes available to all players but with these conditions:
1. Normal players must pay for a class each time.
2. VIP's must pay only once
3. Pro's dont have to pay but have a cooldown on usage of every extra class.
4. Elites are not required to buy anything and neither do they have any cooldown or limitation in the game.

2. Suggestion
Make extra maps in which only donors can be a part of such as.
Pelennor Fields (After the battle of minas tirith there is isengard or pelennor, pelennor should be available only for donors) Such example can be presented on mutliple maps in which battles are more extent then shown in normal siege servers.

3. Suggestion
You could add extra perks to classes for donors on every map. Such as speed II for 2 minutes or resistance after spawning, or in general extra abilities for ranked people, depending on the level of donor.

4. Suggestion
Some classes such as nazgul can be free or bought by donors and normal players. But normal players have a cooldown on particular class usage(maybe 2 days- 1 week). Where donors dont.

Here are my suggestions. Maybe try mixing them up and making a system that benefits the whole community.
And try make all classes available for all players. So players aren't mad on donors for having classes they cannot access. ( That would possibly narrow down the servers popularity.)
1. That will make everyone rage quite.
2. There aren't really enough donors on ever to play those maps by themselves. (and what would the other people be doing)
3. This would be worth looking into.
4. I find this just ridiculous. Spending 25k points for a class you can only use every 2 days is stupid.
 
I know this is double posting, but I didn't want to make a super long post that just confuses people.

There were ideas about unite a while back. Donor uses unite, it sends a confirmation thing to x% of people, they get to choose whether to accept or not. This way you don't get tped if you don't want to be tped.

To go with the testing of classes idea. There could be a separate room in either the main lobby or the individual map team lobbies where donors can test out classes against mobs (or each other). It could be made so you get 5 min per day or something like that.
 
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