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Donator Rewards (RPG & Siege)

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I got a suggestion which I already presented to sjoerdtim. But I will do soo here soo all can see.

1. Suggestion
Make all classes available to all players but with these conditions:
1. Normal players must pay for a class each time.
2. VIP's must pay only once
3. Pro's dont have to pay but have a cooldown on usage of every extra class.
4. Elites are not required to buy anything and neither do they have any cooldown or limitation in the game.

2. Suggestion
Make extra maps in which only donors can be a part of such as.
Pelennor Fields (After the battle of minas tirith there is isengard or pelennor, pelennor should be available only for donors) Such example can be presented on mutliple maps in which battles are more extent then shown in normal siege servers.

3. Suggestion
You could add extra perks to classes for donors on every map. Such as speed II for 2 minutes or resistance after spawning, or in general extra abilities for ranked people, depending on the level of donor.

4. Suggestion
Some classes such as nazgul can be free or bought by donors and normal players. But normal players have a cooldown on particular class usage(maybe 2 days- 1 week). Where donors dont.

Here are my suggestions. Maybe try mixing them up and making a system that benefits the whole community.
And try make all classes available for all players. So players aren't mad on donors for having classes they cannot access. ( That would possibly narrow down the servers popularity.)

What? So you want all my progress to be removed so I have to pay every time to use each class that is so dumb.Free naz with limited uses? Just no. 2 battles at once? Dontators only on one? What? Not enough donators and I doubt they would all love to play pellennor I am sure some would but just no. Like make 2 lobbies or what? Sorry but that is the worst suggestion I have seen. Free classes for everyone? Some of the fun of this server is unlocking everything and being proud of having everything. Also donators don't get huge of advantages over getting classes I mean they get more points per day from bonus but thats it.
 
I know this is double posting, but I didn't want to make a super long post that just confuses people.

There were ideas about unite a while back. Donor uses unite, it sends a confirmation thing to x% of people, they get to choose whether to accept or not. This way you don't get tped if you don't want to be tped.

To go with the testing of classes idea. There could be a separate room in either the main lobby or the individual map team lobbies where donors can test out classes against mobs (or each other). It could be made so you get 5 min per day or something like that.
The 5 minute thing is smart, Then more people will actually play instead of fighting mobs all day.

And about the unite, Thats smart, But most people may deny, So how about they get like 1 point for accepting?
But there needs to be a way to avoid abusing like jumping off the top of minas tirith and using it, Maybe you can't be falling while using it, Or players cant teleport to you while your falling?
 
Maybe you could add balancing effects for donars. When I say balancing I mean that for the positive effect you receive you also receive a negative effect

Example: Extra sharpness on your sword but receive slowness 1
 
Maybe you could add balancing effects for donars. When I say balancing I mean that for the positive effect you receive you also receive a negative effect

Example: Extra sharpness on your sword but receive slowness 1
This could be used to slightly customize class without making them OP.
 
It should only apply to the regular archer/soldier since all the point classes will be a huge pain for Tim to balance out
 
That would still work. The only question is, what effects can you get?
You can give Sharp, Power, Speed, Resist, possibly even Strength (maybe a bit too strong), but there aren't many easily coded negative effects. Slow, Weakness, Hunger, the Anti-jump thingy?
 
I know this is double posting, but I didn't want to make a super long post that just confuses people.

There were ideas about unite a while back. Donor uses unite, it sends a confirmation thing to x% of people, they get to choose whether to accept or not. This way you don't get tped if you don't want to be tped.

To go with the testing of classes idea. There could be a separate room in either the main lobby or the individual map team lobbies where donors can test out classes against mobs (or each other). It could be made so you get 5 min per day or something like that.
Ajroets for mod!
 
About unite:

''I never liked /unite, and I'm very glad the EULA happened so I could finally remove it.
I won't ever readd it, it unbalances everything.
'' - Sjoerdtim
Src: http://www.empirewar.org/forums/m/5312442/viewthread/18650037-reinstating-uniting/post/88197336#p88197336


This is going to be my new signature :3
 
About unite:

''I never liked /unite, and I'm very glad the EULA happened so I could finally remove it.
I won't ever readd it, it unbalances everything.
'' - sjoerdtim
Src: http://www.empirewar.org/forums/m/5312442/viewthread/18650037-reinstating-uniting/post/88197336#p88197336


This is going to be my new signature :3
Thanks for quoting me about this.

The problem with Unite is that is really hard to balance the server with it.
For example, a gate can be impossible to capture without it, and very easy to capture with it, and it's way harder getting that fixed than fixing a normal gate with spawns.
 
1. maybe giving donors more arrows on maps like osgiliath.
2. special donor powerups, like extra spears, +1 prot on chestplate.
3. special donor vote classes, classes donors could get after voting?
4. readd unite
5. vip area in the rpg server, with vip Merchants, vip quests, vip crafters, armor repeares.
 
Since we went to the new system and added donator classes, we hope the problems will solve itself now.
*Locked*
 
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