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Dungeons & Dragons; Episode II: Blackfangs in Combe

ThuBioNerd

New member
V1 Veteran
We're back, boi! With a new D&D session. I hope Beepbopit, KordianTheGreat, Dimitri, Ithewinner, and Andrewcamer have been awaiting this and have their sheets ready, because it's time to Dungeon!!!!!!

Basically same 4e rules, no meta, no powergaming, try to stay in-character, don't be lazy in your quests, have fun!

You are all sitting in a tavern. It has been several hours since you entered the town of Combe, and you immediately headed for the Drunken Bard, where you were served with fine ale and good food. Around you is the usual bustle and noise of multiple overlapping conversations which all coalesce into one mindless drone of noise, clinks of glass, and scrapes of chairs. From your position at the counter seats, you can see several Gnomes dressed in fine clothes, all of them whispering together furtively. At a large table there are seated eight men, all swarthy and armed to the teeth with spears, daggers, clubs, and swords. One of them - probably their leader - has a greatsword across his back and a buxom wench from the bar on his knee.
 
*Rufus Silkenbeard drunkenly strolls over from the other side of the counter and slams into the seat that Gardshnaw is sitting at*
That's some good Ale, mate.
 
The surly man looks up at you. He has a scar on his chin. "I don't need anyone, and I certainly wouldn't pick you if I did," he says, glancing at the motley assortment of misfits. "Don't you dare try to hone in on our job, WE were here first, WE got the job, WE get payed the gold."
 
*Tells Ithe*
Should we leave?
*Whispers quietly to his ear so the can't hear anything*
Or challenge them to a fight for who gets the quest?
 
*Pulls Kordian aside and whispers to him. "Or we find some poison that makes them weak and poison their drinks. It would make them weak, forcing them not to complete their quest."
 
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