Staring Andrewcamer, beepbopit, ithewinner, and Dimitri_13421
ThuBioNerd as DM
Okay, so I am going to be much more detached in this one. I am not going to tell you what damage you do, etc. some times I might not even tell you what damage you take! Everything will be from an rp pov. If I catch you metagaming or powergaming, I won't tell you, I'll make it null IC. Pretend there are no dice, no rules, no anything. Just act how you would act. Trying to improve roleplay experience here, help me out, ;-)
Beginning Scenario
After Kordian left to become an apprentice, with the promise of returning with weapons, armor, and tools of great worksmanship, Beep, Andy, Ithek, and Dimitri decided to seek out more adventures. In a roadside inn they heard tales of a haunted castle, called Larkwick Castle, about thirty miles down the road. They decided to investigate.
When they arrive in the village of Larkwick, they find it a quiet, dreary place. The hauntings going on a few miles down the road seem to have scared the townsfolk. At any rate, they are a subdued, hushed bunch, and the tavern is one of the few still jolly places. As you enter, you see the normal. Men, Elves, Halflings, a few Dwarves and Half-Orcs. Dicers, card-players, drinkers, some beating each other up in a corner.
ThuBioNerd as DM
Okay, so I am going to be much more detached in this one. I am not going to tell you what damage you do, etc. some times I might not even tell you what damage you take! Everything will be from an rp pov. If I catch you metagaming or powergaming, I won't tell you, I'll make it null IC. Pretend there are no dice, no rules, no anything. Just act how you would act. Trying to improve roleplay experience here, help me out, ;-)
Beginning Scenario
After Kordian left to become an apprentice, with the promise of returning with weapons, armor, and tools of great worksmanship, Beep, Andy, Ithek, and Dimitri decided to seek out more adventures. In a roadside inn they heard tales of a haunted castle, called Larkwick Castle, about thirty miles down the road. They decided to investigate.
When they arrive in the village of Larkwick, they find it a quiet, dreary place. The hauntings going on a few miles down the road seem to have scared the townsfolk. At any rate, they are a subdued, hushed bunch, and the tavern is one of the few still jolly places. As you enter, you see the normal. Men, Elves, Halflings, a few Dwarves and Half-Orcs. Dicers, card-players, drinkers, some beating each other up in a corner.