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Everything wrong with this server - why it's not growing

adamrob2002

Member
I came on today and played a full round of a map (Edoras) and instantly found a few issues with the new EW.

Firstly, the server is entirely anti-new player, donators and staff members using broken classes easily beat people using the standard classes. I am a great pvper and I was finding it especially hard to beat classes like beserker in a 1v1 with standard swordsman. No new players are going to join if they join are continually getting destroyed by classes not available to them.
Donor classes should be fun classes with alternate skills, not classes which stamp any opposition.

I haven't played any of the other maps so I wouldn't know, but capturing the last point on Edoras is literally impossible. All the donors flock onto the rohan side so they can use classes like halberd and beserker. Whenever I got close to capping, the people I killed literally respawn right next to me. To cap something like this you're going to need the defenders to either spawn further away, or have a period of time before they can respawn. There were far far far too many defenders and we had no chance with them spawning at the flag point.

Ratio of defenders/attackers. It would be far more fun if the defenders gradually retreated, instead, attackers took all points within 5 minutes, and the fighting at the hall went on for about 20 minutes before the map changed. Maps should be in the favour of attackers, making it so that defenders have a very small chance to dominate so that there is a lot of action - instead of defender domination at a certain point making it completely unfun for attackers.

Classes. The whole idea of point classes was for people who had dedicated a lot of time got a reward class for playing enough. Nowadays theirs just people who throw money away getting the best classes and no reward for those non donors who play a lot - nothing to work towards. If donor classes are not nerfed then there should be point classes which can atleast give them a good fight.

I played with 3 friends from hypixel and all are decent at pvp, yet we all found these issues annoying. No matter what we tried we couldn't overcome these things.
 
Soldier is better than berserker in 1 vs 1 so i have no idea what are you talking about.
 
I am a great pvper and I was finding it especially hard to beat classes like berserker in a 1v1 with standard swordsman.
I agree that berserker should be rethought, but the main 'problem' is people like Miho and Onply play it :)


No new players are going to join if they join are continually getting destroyed by classes not available to them.
Berserker is more easily available to a new player as a donor class than it would be as a point class, but I understand what you mean.


Donor classes should be fun classes with alternate skills, not classes which stamp any opposition.
Agree


I haven't played any of the other maps so I wouldn't know, but capturing the last point on Edoras is literally impossible. All the donors flock onto the rohan side so they can use classes like halberd and beserker. Whenever I got close to capping, the people I killed literally respawn right next to me. To cap something like this you're going to need the defenders to either spawn further away, or have a period of time before they can respawn. There were far far far too many defenders and we had no chance with them spawning at the flag point.
This is a map specific problem, and one not worthy of the bathos of 'this is why the server isn't growing'.

In addition:
  • There is already a attacker/defender ratio on siege maps, which is usually 7:10 or 8:10.
  • I completely, fully, and utterly agree that point classes are needed, and Steal agrees too. They will be added - but we have to convince Tim.

Overall, I think it is quite silly that you make this thread saying 'I have found the solution to all of EW's 'problems'', when you have played one map, once. You can't make generalisations about one map, let alone the whole server in this way.
 
I definitely agree with a lot that Tobberz said. You say the last flag on Edoras is hard to capture, while I have NEVER seen a game where it was defended properly. Every single time I played it, it got captured in minutes.

I definitely agree with miho as well. Soldiers need to land less hits than Berserkers in a 1v1. Even though Berserkers can be quite strong when used properly (for example, getting the first hit by attacking from behind), it is a lot weaker than normal soldier in a fair 1v1 fight without other people interferring.

Something you also don't see, because you don't have Berserker, is how quickly it gets taken down by archers. One arrow can deal them around 6-7 hearts, and it's really common as Berserker to get sniped from a distance without being able to do anything. You make it sound like Berserker is a really strong class that's impossible to beat as normal soldier, but I'd say that it's actually really difficult to master Berserker. Obviously, like any class, it becomes really strong when you're good at it, but that will always remain so.

Stating that because of donor classes, all new people are leaving, is a strange claim. We're still growing a lot, and if anything disencourages new players from staying, it's being instantly sniped or owned by people like miho and Gunda, even though they're not cheating or anything, they're just very good, which isn't fun for new people, but that's a problem for another time.

Right now it seems you're blaming most problems on donator classes (even the Edoras flag thing), but I don't feel they're the cause for this at all. It also remains really weird that you claim to have found all our servers problems and state that we're not growing. Please do more research before making certain claims.

Edit:
One more point. Like Tobberz said, donator classes shouldn't be classes that are just stronger than normal classes. They should be using original mechanics, and that's just what they are right now.
- Ranger has a weaker bow than archers but can do a volley and has speed.
- Berserker is faster and stronger but has no armour.
- Halberd is very resistant and a bit stronger than average, but is very slow and can easily be outrun.
- Medic is a complete support class.
- Mage doesn't have very good armour, and its fireballs aren't stronger than normal arrows, but it's fast and can use mage jump to compensate for that.

As you can see, all of these classes are weaker at something, to compensate for the things they're stronger at. They're not just a normal class + damage or armour.
 
The 10:9 ratio is not enough, in most of the time there are less then 16 players in total and so it doesn't effect.
Maybe add something that will make the attacker team number bigger in 1 soldier from 5-8 players, by 2 from 8-14 players and by 3 from 15-18 players.
 
No new players are going to join if they join are continually getting destroyed by classes not available to them.

I completely and utterly agree with this statement. I have played other kit pvp servers and found almost all fail completely in grabbing my attention because of stupid donator classes with full diamond armour running around taking no damage from people who payed no money. This was a problem in the OLDER V1 Empire War with armoured trolls and nazgul. When I first donated and got armoured troll, I was giddy and full of excitement from killing everyone else and raising my kd. The same could be said about the original Gundabad orc. I believe this is a far more balanced Empire War than I have ever seen, but there are still problems with it. Berserker isn't too bad as I have killed many of them before, but POSSIBLY lowering the damage output it has will balance it.

One thing I hate is donator classes being a buffed variant of regular classes. Berserker isn't too bad when being compared to Gundabad orc and similar classes, but when comparing halberd to uruk chieftain (and similar classes) I'm not so sure. Halberd has more damage output and I'm pretty sure is tankier, while chieftan only has the minor difference in speed (slowness instead of hunger).


[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]- Medic is a complete support class.[/quote]

Gooal please stop it.
 
One thing I hate is donator classes being a buffed variant of regular classes. Berserker isn't too bad when being compared to Gundabad orc and similar classes, but when comparing halberd to uruk chieftain (and similar classes) I'm not so sure. Halberd has more damage output and I'm pretty sure is tankier, while chieftan only has the minor difference in speed (slowness instead of hunger).

This is something we're trying to prevent as much as possible. Keep in mind the original classes didn't include map specific ones like Chieftan, so it can be that they are similar to donator classes but weaker. A lot of the map specific classes still need balancing.

About halberd, it has a very slow regen compared to other classes. It regens 0.5 heart per 2.5 seconds, and doesn't have the quick regen from eating like everybody else. This makes a huge difference and keeps it from being as OP as some classes.
 
[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]- Medic is a complete support class.

Gooal please stop it.[/quote]

No, kek

On another note, I agree with Tim about the fact that donor classes have their weaknesses and don't really need to be nerfed. Just because some people wreck others with donor classes doesnt mean they are OP, I have seen a lot of people using donor classes and still not wrecking everyone. And besides, I think that it is often the good players that donate to the server and wreck everyone, which might make it seem that the donor classes are OP and need to be nerfed.
 
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