adamrob2002
Member
I came on today and played a full round of a map (Edoras) and instantly found a few issues with the new EW.
Firstly, the server is entirely anti-new player, donators and staff members using broken classes easily beat people using the standard classes. I am a great pvper and I was finding it especially hard to beat classes like beserker in a 1v1 with standard swordsman. No new players are going to join if they join are continually getting destroyed by classes not available to them.
Donor classes should be fun classes with alternate skills, not classes which stamp any opposition.
I haven't played any of the other maps so I wouldn't know, but capturing the last point on Edoras is literally impossible. All the donors flock onto the rohan side so they can use classes like halberd and beserker. Whenever I got close to capping, the people I killed literally respawn right next to me. To cap something like this you're going to need the defenders to either spawn further away, or have a period of time before they can respawn. There were far far far too many defenders and we had no chance with them spawning at the flag point.
Ratio of defenders/attackers. It would be far more fun if the defenders gradually retreated, instead, attackers took all points within 5 minutes, and the fighting at the hall went on for about 20 minutes before the map changed. Maps should be in the favour of attackers, making it so that defenders have a very small chance to dominate so that there is a lot of action - instead of defender domination at a certain point making it completely unfun for attackers.
Classes. The whole idea of point classes was for people who had dedicated a lot of time got a reward class for playing enough. Nowadays theirs just people who throw money away getting the best classes and no reward for those non donors who play a lot - nothing to work towards. If donor classes are not nerfed then there should be point classes which can atleast give them a good fight.
I played with 3 friends from hypixel and all are decent at pvp, yet we all found these issues annoying. No matter what we tried we couldn't overcome these things.
Firstly, the server is entirely anti-new player, donators and staff members using broken classes easily beat people using the standard classes. I am a great pvper and I was finding it especially hard to beat classes like beserker in a 1v1 with standard swordsman. No new players are going to join if they join are continually getting destroyed by classes not available to them.
Donor classes should be fun classes with alternate skills, not classes which stamp any opposition.
I haven't played any of the other maps so I wouldn't know, but capturing the last point on Edoras is literally impossible. All the donors flock onto the rohan side so they can use classes like halberd and beserker. Whenever I got close to capping, the people I killed literally respawn right next to me. To cap something like this you're going to need the defenders to either spawn further away, or have a period of time before they can respawn. There were far far far too many defenders and we had no chance with them spawning at the flag point.
Ratio of defenders/attackers. It would be far more fun if the defenders gradually retreated, instead, attackers took all points within 5 minutes, and the fighting at the hall went on for about 20 minutes before the map changed. Maps should be in the favour of attackers, making it so that defenders have a very small chance to dominate so that there is a lot of action - instead of defender domination at a certain point making it completely unfun for attackers.
Classes. The whole idea of point classes was for people who had dedicated a lot of time got a reward class for playing enough. Nowadays theirs just people who throw money away getting the best classes and no reward for those non donors who play a lot - nothing to work towards. If donor classes are not nerfed then there should be point classes which can atleast give them a good fight.
I played with 3 friends from hypixel and all are decent at pvp, yet we all found these issues annoying. No matter what we tried we couldn't overcome these things.