The battering ram that can be placed on Helms Deep Gatehouse gate does 1->2->1->2 etc points of damage with each strike by 1 person using it.
(This doesn't seem like an intentional game mechanic)
Ram damage is calculated such that 3 * (rammingPlayers.size() / 1.75)
Which gives 1.71428571429 per hit with one player, therefore I believe this is functioning as intended.