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In Defence of Large Maps

Tobberz

Network Owner
Staff member
Network Owner
Tim doesn't want large maps on EW 2.0, and I can understand why. When the cap is 25, and the average (when players are on) seems like 8, it seems obvious not to include large maps.

However, they are not always bad.

As long as the fight is centralised, not spread all over the map, large maps are fine:
For instance, a bad example of a large map was Erebor - due to its layout, the fight was always spread between 2 or 3 places, making it infuriating for small populations. The obvious reason for this is its non-linearity. Another example of a bad large map was Black Gate, as after the main gate the fight was split over a simply vast, and overall featureless area.

But there are certainly examples of good large maps on old EW. For instance, overall Moria Great Halls worked very well, and was a huge map. It was often noted as peoples' favourite map, and at most flags the map didn't seem very large at all. It worked so well because the fight was always in one place. Of course, there were problems - the 21st hall was too large, and it took too long to reach the fight. Another example would be Minas Tirith. It was unoubtably a large map, but the fight was always in one place - at the gate. To make it better I would move the Orc spawn closer to the gate they were attacking, as the walk could be tedious - but the length of the walk would be the same no matter how many players are playing on the server.

I could expand. In my opinion Edoras was a pretty good map, and I think it would be cool if that were added again - but that could just be me.

The Epicness Factor
Small maps have a tendancy to lose that 'wow' factor one got whilst running around Erebor, or looking up at the towering Deeping Wall of Helm's Deep, or whilst journeying through the vast halls of Moria. If we are going to stick with small maps, please at least create vast scenery, that would once again make me say 'wow' :)
 
Centralization has been the problem in the later maps. Add Tirith and Moria back, and I mean the older versions of them. Later version were arguably worse. Adding Edoras, though, you have to balance that one. Too one sided for defenders.
 
Centralization has been the problem in the later maps. Add Tirith and Moria back, and I mean the older versions of them. Later version were arguably worse. Adding Edoras, though, you have to balance that one. Too one sided for defenders.
there never was an older version of tirith.
 
[quote user_id="4140781" avatar="https://cravatar.eu/helmavatar/Killmatronix/74.png" name="Killmatronix"]Centralization has been the problem in the later maps. Add Tirith and Moria back, and I mean the older versions of them. Later version were arguably worse. Adding Edoras, though, you have to balance that one. Too one sided for defenders.
there never was an older version of tirith.[/quote]
I distinctly remember that the map used to be better before.
 
[quote user_id="6858712" avatar="https://cravatar.eu/helmavatar/fj333/74.png" name="fj333"]
Centralization has been the problem in the later maps. Add Tirith and Moria back, and I mean the older versions of them. Later version were arguably worse. Adding Edoras, though, you have to balance that one. Too one sided for defenders.
there never was an older version of tirith.
I distinctly remember that the map used to be better before.[/quote]
Probably more players, different classes. And recapping?
 
[quote user_id="4140781" avatar="https://cravatar.eu/helmavatar/Killmatronix/74.png" name="Killmatronix"][quote user_id="6858712" avatar="https://cravatar.eu/helmavatar/fj333/74.png" name="fj333"][quote user_id="4140781" avatar="https://cravatar.eu/helmavatar/Killmatronix/74.png" name="Killmatronix"]Centralization has been the problem in the later maps. Add Tirith and Moria back, and I mean the older versions of them. Later version were arguably worse. Adding Edoras, though, you have to balance that one. Too one sided for defenders.
there never was an older version of tirith.[/quote]
I distinctly remember that the map used to be better before.[/quote]
Probably more players, different classes. And recapping?[/quote]
recapping on old ew was great, enderpearling mage to last flag, right click 45 seconds and gg.
 
I hated attacking the Golden Hall on Edoras, spawn was too close for Rohan, too far for Uruks. So no Edoras, but Tirith and Moria would be cool.
 
Not necessarily true for Erebor, as often the whole Orc team would stick in a horde, take a few flags, then Dwarves would do the same, and barely any fighting would ensue as flags were taken back and forth.

Black Gate I agree. Seemed rushed, wasn't fun.

I liked old Moria better than new.

Minas Tirith was one of my favorites.

Edoras was just there. Warg sucked, Royal Guard was good, fire was everywhere.
 
Not necessarily true for Erebor, as often the whole Orc team would stick in a horde, take a few flags, then Dwarves would do the same, and barely any fighting would ensue as flags were taken back and forth.

Black Gate I agree. Seemed rushed, wasn't fun.

I liked old Moria better than new.

Minas Tirith was one of my favorites.

Edoras was just there. Warg sucked, Royal Guard was good, fire was everywhere.
Torcher was good. It added that extra bit of fun to the game - a class with a special ability, but not a stupidly OP one.
 
The "wow" feeling i got from the maps is the main reason i stayed on EW, and i think it´s the same for many of us.

+1 for Moria, The playercount really doesnt matter that much
-1 for tirith, i think that despite being a very linear map, it´s just too big, the gates are huge and the running between each flag and spawn were quite annoying.
+1 for Edoras, it´s quite linear and a good size.
 
Fully agree with you on this Tobberz. All of these factors contribute, and while Black Gate and Erebor were, for a while, my favourite maps (because of the possibillities), they would had only worked if we had a stable 60+ on.

I'm still really surprised by Moria's popularity. That map was the least popular map for a long time, until I slowly started revamping it, and apparently made it the most popular one :P

I am not strictly against big maps, but I dislike maps that are entirely linear. (Example: Minas Tirith)
Maps like Helm's Deep, or my new Cove map, (bi-linear) maps, allow for more popularity. The problem however, is that you can't have a big, bi-linear map, without needing many players.

TL;DR - I wouldn't mind another Moria Great Halls, I would mind another Minas Tirith. We shouldn't necessarily focus on small maps, but on maps that allow for more than one "linear" path for the armies to take.
 
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