Tim doesn't want large maps on EW 2.0, and I can understand why. When the cap is 25, and the average (when players are on) seems like 8, it seems obvious not to include large maps.
However, they are not always bad.
As long as the fight is centralised, not spread all over the map, large maps are fine:
For instance, a bad example of a large map was Erebor - due to its layout, the fight was always spread between 2 or 3 places, making it infuriating for small populations. The obvious reason for this is its non-linearity. Another example of a bad large map was Black Gate, as after the main gate the fight was split over a simply vast, and overall featureless area.
But there are certainly examples of good large maps on old EW. For instance, overall Moria Great Halls worked very well, and was a huge map. It was often noted as peoples' favourite map, and at most flags the map didn't seem very large at all. It worked so well because the fight was always in one place. Of course, there were problems - the 21st hall was too large, and it took too long to reach the fight. Another example would be Minas Tirith. It was unoubtably a large map, but the fight was always in one place - at the gate. To make it better I would move the Orc spawn closer to the gate they were attacking, as the walk could be tedious - but the length of the walk would be the same no matter how many players are playing on the server.
I could expand. In my opinion Edoras was a pretty good map, and I think it would be cool if that were added again - but that could just be me.
The Epicness Factor
Small maps have a tendancy to lose that 'wow' factor one got whilst running around Erebor, or looking up at the towering Deeping Wall of Helm's Deep, or whilst journeying through the vast halls of Moria. If we are going to stick with small maps, please at least create vast scenery, that would once again make me say 'wow'
However, they are not always bad.
As long as the fight is centralised, not spread all over the map, large maps are fine:
For instance, a bad example of a large map was Erebor - due to its layout, the fight was always spread between 2 or 3 places, making it infuriating for small populations. The obvious reason for this is its non-linearity. Another example of a bad large map was Black Gate, as after the main gate the fight was split over a simply vast, and overall featureless area.
But there are certainly examples of good large maps on old EW. For instance, overall Moria Great Halls worked very well, and was a huge map. It was often noted as peoples' favourite map, and at most flags the map didn't seem very large at all. It worked so well because the fight was always in one place. Of course, there were problems - the 21st hall was too large, and it took too long to reach the fight. Another example would be Minas Tirith. It was unoubtably a large map, but the fight was always in one place - at the gate. To make it better I would move the Orc spawn closer to the gate they were attacking, as the walk could be tedious - but the length of the walk would be the same no matter how many players are playing on the server.
I could expand. In my opinion Edoras was a pretty good map, and I think it would be cool if that were added again - but that could just be me.
The Epicness Factor
Small maps have a tendancy to lose that 'wow' factor one got whilst running around Erebor, or looking up at the towering Deeping Wall of Helm's Deep, or whilst journeying through the vast halls of Moria. If we are going to stick with small maps, please at least create vast scenery, that would once again make me say 'wow'