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Planned Let constructor retrieve wood from cauldrons.

This suggestion has been accepted for implementation and will be added in a future update.

NEMO_CZ

Member
Currently the constructor meta is to bank all your wood and use prebuilds, or leave your team to prepare the next flag in freebuild mode in relative safety. It is rather hard to do much in freebuild mode once the battle is upon you, because you risk loosing all your wood and you can't deposit only some of it. It makes patching holes in fortifications very expensive and takes away from the creativity of v2 constructor where every constructor had their own style and tricks.

Assuming we want to keep the limited wood supply, which I'm not against. Let us constructors retrieve some wood from the team storage by shift right clicking restock blocks or some other way, so we get some of our freedom back.

The idea I have currently is to let the constructor retrieve one block by shift right clicking a cauldron up to some limit like 12 to prevent team griefing. This would allow the constructor to retrieve exactly how much they need without making it too op as it takes time to get a lot out.

An upgrade to this mechanic to prevent carpal tunnel and stuff would be to keep restocking wood with some small time delay up to the limit until the player lifts the finger. Kinda like a character repeats itself until you lift a finger from your keyboard.
 
Being able to retrieve resources from team inventory is a good idea. I think there should be a new block for managing this instead of using restocks, and Tobberz will be happy because it's a step towards resupply stations.

Indeed as you said, there should obviously be a limit to how much a player can retrieve to avoid deliberate team griefing and also let other teammates benefit from the resources. There should also be a cooldown on top. To complement my vision of skill trees, we can make the retrieval limit number grow in the silver shop. This was already the intention for the amount of resources one player can carry at a time (which idk why suddenly broke at some point in the last 12 months, but used to work (so there's a bug)).

Consider this planned

By the way, regarding your last comment, I am the STRONGEST believer that restocking should take time, similar to how it was on v2 but a bit tidier/more polished, and with the ability to stop the restocking process at any point by walking away. I hate the current click and be happy system.
 
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