I think we need a point class for the orc team in minas morgul due to the lack of point classes for the orc team in minas morgul.
Morgul orc:
description: The morgul orcs are the elite guards of the tower in minas morgul, they are equiped with morgul steel equipment which have mystical effects on those who either attack him or get attacked by him.
team and maps: Orcs in minas morgul.
armour: Iron chestplate with Thorns 2 named morgul steel chestplate, chain leggings with protection 1 and black leather boots.
Weapons: Maybe retextured item that deals 1 heart of damage or nerfed iron sword. His sword will cause the enemies posion 1-2 for 6 sec min and the time will increase for each orc the enemy has killed. It will also cause the target blindness for 1-2 sec.
Effects: The morgul orc will have slowness 1-2 or hunger level of 3 bars and regen either like troll or slower but gain health by killing.
explenation: Due to the morgul steel being heavier the orc wont wear full armour but have a chestplate instead (and be slower). The morgul blade wound both flesh and soul and so will cause both poison (maybe replace it with with wither) and actual damage (along with blindness). I think that perhaps give that class a cooldwon on its weapon and buff him with strength so he can cause good damage but give players the chance to escape.
P.S after seeing a shit ton of class suggestions i think that there should be a better format for this type of suggestions.
Morgul orc:
description: The morgul orcs are the elite guards of the tower in minas morgul, they are equiped with morgul steel equipment which have mystical effects on those who either attack him or get attacked by him.
team and maps: Orcs in minas morgul.
armour: Iron chestplate with Thorns 2 named morgul steel chestplate, chain leggings with protection 1 and black leather boots.
Weapons: Maybe retextured item that deals 1 heart of damage or nerfed iron sword. His sword will cause the enemies posion 1-2 for 6 sec min and the time will increase for each orc the enemy has killed. It will also cause the target blindness for 1-2 sec.
Effects: The morgul orc will have slowness 1-2 or hunger level of 3 bars and regen either like troll or slower but gain health by killing.
explenation: Due to the morgul steel being heavier the orc wont wear full armour but have a chestplate instead (and be slower). The morgul blade wound both flesh and soul and so will cause both poison (maybe replace it with with wither) and actual damage (along with blindness). I think that perhaps give that class a cooldwon on its weapon and buff him with strength so he can cause good damage but give players the chance to escape.
P.S after seeing a shit ton of class suggestions i think that there should be a better format for this type of suggestions.