Good ways to make RP:
1-When the players do the choice, the ''Dungeon Master'' has to throw the dice and see if the action was a good or bad idea;
2-The ''Dungeon Master'' has to make a map of the fighting area and put some checkers on the way the decisions of the players do;
3-The ''Dungeon Master'' has to study the setting's lore and the Medieval Age;
4-The ''Dungeon Master'' has to put many rules for eliminate the Power Gaining;
5-When a player makes a choice, the ''Dungeon Master'' must assess the action, throw the dice and tell him if he/she won or lost before another player makes his choice;
6-The ''Dungeon Master'' has to make sure the Commander players didn't evade the rules of the RP;
7-The players while doing choices must be aware of their units's state and mind, their character's capacities, their resources and the environment;
8-If a player breaks a rule, the ''Dungeon Master'' must punish him in RP way(example: a player gets a dragon without having it and the DM says ''the Dragon dies and falls crushing the player's units''.
Good way to make RP:
Open a RP server.
*flies away*