Okay, so, lots of the roleplayers want blood.
:evil:
Well, Ima give you blood, but I can't guarantee it won't be your own.
So, basically, the rules are simple enough. NO METAGAMING. NO POWERGAMING. Use realistically sized armies! For instance, if the skirmish were Umbar vs. Anfalas, Anfalas couldn't have an army of 50,000 men. No sending 50 messages for help (Bob sends a message to Erebor from Enedwaith, the Dwarves come 10,000 strong and kill the Orcs), you have to send it, then the leader has to receive it and roleplay it, and then you have to wait an appropriate amount of time for them to arrive.
Suggestions:
I suggest you grab a map of Middle Earth and a map of more specific areas, like Rohan, the Shire, Gondor, etc. There are several expanded maps for LOTR roleplaying games, most of which can be found on the wiki on the page of that area. These feature more cities, etc. in places Tolkien left blank, like Harad and Khand.
You are required to roleplay it, and any actions in violation of the rules will be ignored. I shall be acting as Game Master (GM) and moderating the site, as well as controlling the enemy.
Also, DO NOT RANDOMLY MAKE YOUR OWN SKIRMISHES. To make any skirmishes after this one you require consent from myself, Beep, Cool, and Dimitri/Kordian.
In a skirmish you will control units. These units are:
Platoon (10 men), platoons are the smallest, commanded by a corporal.
Company (50 men, 5 platoons), companies are the standard in small engagements. You can also have a company of cavalry. Companies are commanded by sergeants.
Battalion (100 men, 2 companies), battalions are the most standard unit of troops. Battalions are commanded by captains.
Regiment (500, 5 batallions), regiments are good units for large engagements. They are commanded by senior captains and often have cavalry supplementing them, and sometimes artillery.
Legion (1,000, 2 regiments), legions are for major encounters, and are almost always supplemented with cavalry and artillery. They are commanded by commanders.
Army (10,000+, 10 legions), armies are the largest unit, and have cavalry and artillery as a rule. Armies are headed by generals or kings.
There are infantry, cavalry, artillery, and ships.
INFANTRY
Infantry are the most standard unit - a basic footsoldier, and can range from heavy to light, ranged to melee, what have you. There are two suptypes of infantry, heavy and light. Heavy infantry are basically like Germany's stormtroopers, with big weapons and heavy armor. They're for front line combat, but aren't very mobile. Light infantry are designed as skirmishers, with little armor and light weapons such as swords, bows, and spears. They forgo offensive capacity for speed, and are often used in guerrilla warfare.
CAVALRY
Cavalry are a supplement for infantry, mounted on horses, wolves, or other animals. They are designed to crush non-mounted soldiers and are a fierce foe. They can charge into battle, and just as easily retreat.
ARTILLERY
Catapults, cannons, trebuchets, what have you, these machines are designed to kill. Most are heavy, slow, and cumbersome, designed to batter down permanent structures and fortifications, but some are light and mobile, designed for battle in the open, where they decimate enemy formations.
SHIPS
Ships are a luxury of naval or coastal combat. Why send in a battalion of foot soldiers when you can send in two barquinettes to fire their ballistae? Only certain factions have ships, such as Faladrim, Corsairs, and Gondor.
So, no need to go into the mechanics of the way I'll run the games and confuse you. ;-) Suffice it to say that it's all very, very technical, and I doubt I can teach it to anyone - it's basically D&D and an RTS combined. Just act as if you were controlling a real battle. Remember to roleplay.
Also, sometimes, you might have specific details on your men. For instance, one of your Gondorian companies might be directly from the White Citadel, and thus have Mithril armor and are specially trained for combat. Be sure to get descriptive, so I can know when to add stuff.
:evil:
Well, Ima give you blood, but I can't guarantee it won't be your own.
So, basically, the rules are simple enough. NO METAGAMING. NO POWERGAMING. Use realistically sized armies! For instance, if the skirmish were Umbar vs. Anfalas, Anfalas couldn't have an army of 50,000 men. No sending 50 messages for help (Bob sends a message to Erebor from Enedwaith, the Dwarves come 10,000 strong and kill the Orcs), you have to send it, then the leader has to receive it and roleplay it, and then you have to wait an appropriate amount of time for them to arrive.
Suggestions:
I suggest you grab a map of Middle Earth and a map of more specific areas, like Rohan, the Shire, Gondor, etc. There are several expanded maps for LOTR roleplaying games, most of which can be found on the wiki on the page of that area. These feature more cities, etc. in places Tolkien left blank, like Harad and Khand.
You are required to roleplay it, and any actions in violation of the rules will be ignored. I shall be acting as Game Master (GM) and moderating the site, as well as controlling the enemy.
Also, DO NOT RANDOMLY MAKE YOUR OWN SKIRMISHES. To make any skirmishes after this one you require consent from myself, Beep, Cool, and Dimitri/Kordian.
In a skirmish you will control units. These units are:
Platoon (10 men), platoons are the smallest, commanded by a corporal.
Company (50 men, 5 platoons), companies are the standard in small engagements. You can also have a company of cavalry. Companies are commanded by sergeants.
Battalion (100 men, 2 companies), battalions are the most standard unit of troops. Battalions are commanded by captains.
Regiment (500, 5 batallions), regiments are good units for large engagements. They are commanded by senior captains and often have cavalry supplementing them, and sometimes artillery.
Legion (1,000, 2 regiments), legions are for major encounters, and are almost always supplemented with cavalry and artillery. They are commanded by commanders.
Army (10,000+, 10 legions), armies are the largest unit, and have cavalry and artillery as a rule. Armies are headed by generals or kings.
There are infantry, cavalry, artillery, and ships.
INFANTRY
Infantry are the most standard unit - a basic footsoldier, and can range from heavy to light, ranged to melee, what have you. There are two suptypes of infantry, heavy and light. Heavy infantry are basically like Germany's stormtroopers, with big weapons and heavy armor. They're for front line combat, but aren't very mobile. Light infantry are designed as skirmishers, with little armor and light weapons such as swords, bows, and spears. They forgo offensive capacity for speed, and are often used in guerrilla warfare.
CAVALRY
Cavalry are a supplement for infantry, mounted on horses, wolves, or other animals. They are designed to crush non-mounted soldiers and are a fierce foe. They can charge into battle, and just as easily retreat.
ARTILLERY
Catapults, cannons, trebuchets, what have you, these machines are designed to kill. Most are heavy, slow, and cumbersome, designed to batter down permanent structures and fortifications, but some are light and mobile, designed for battle in the open, where they decimate enemy formations.
SHIPS
Ships are a luxury of naval or coastal combat. Why send in a battalion of foot soldiers when you can send in two barquinettes to fire their ballistae? Only certain factions have ships, such as Faladrim, Corsairs, and Gondor.
So, no need to go into the mechanics of the way I'll run the games and confuse you. ;-) Suffice it to say that it's all very, very technical, and I doubt I can teach it to anyone - it's basically D&D and an RTS combined. Just act as if you were controlling a real battle. Remember to roleplay.
Also, sometimes, you might have specific details on your men. For instance, one of your Gondorian companies might be directly from the White Citadel, and thus have Mithril armor and are specially trained for combat. Be sure to get descriptive, so I can know when to add stuff.