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There is a Problem!

Tobberz

Network Owner
Staff member
Network Owner
Hello!
If you nolife EmpireWar as much as I, you may have noticed a problem. This is especially obvious on Moria Gold.

The problem is this:

No one who has any experience (or wish for good stats) picks up the gold, or attempts to deliver it.
The explanation is this:
There is nothing to gain from delivering gold. What is the point in picking up the gold? All it does is increase your chance of death. Why pick up and deliver gold when you can simply carry on PvPing, and gain kills/stats that way?
The solution is this:
Add a reward. This could be a gold/flag stat, which is added to overall score (when it is implemented).
I don't think we can convince Tim to add points, but of course that would be the best option.

This problem is present, but to a lesser extent on Helms and Timcove - but people don't mind capping flags there, because you can continue to PvP when you are doing so - so it is beneficial to the player.

The simple fact is, being the gold carrier is not fun. The incentive that player used to have to deliver it is gone. Now only those without a care/without experience bother with it. In effect, Moria Gold is a 30 minute aimless PvP match.
 
[quote user_id="6858712" avatar="https://cravatar.eu/helmavatar/fj333/74.png" name="fj333"]I see another problem caleld Tobberz.
I see another problem called dyslexia :)[/quote]

I see another problem, you misspelled: incentive*
 
[quote user_id="6858712" avatar="https://cravatar.eu/helmavatar/fj333/74.png" name="fj333"]I see another problem caleld Tobberz.
I see another problem called dyslexia :)[/quote]
58938046.jpg
 
Very well observed, my proposition would be the implementation of more ratios just like the death to kill ratio. Example: Flags per game, I realize multiple people can capture a flag at once, so perhaps it should only register the percentage you're responsible of and when it reaches 100% you'll get 1 flag captured. So if you in total capture 2 flags per game your ratio would situate itself at 2.0.

So how does it work in regards to gold delivery? Perhaps each gold could count as 50% of a flag or for even greater encouragement: 100%.

Problem is that an increase of stats would take extra server resource. So making it simple is best.. I think x.x

Edit: Just realized the defending team cannot score flags, so perhaps if you're playing the defenders, the flags per game ratio would be replaced with how many flag points you deny from the enemy. There are likely more problems, but focus on the possibilities and not how it doesn't work :3
 
Make flags, repairing gates (add a new mechanic), capturing gold and all that reward points.
 
stop trying to make 'score' a thing tob xd
besides that, yes I agree
What is wrong with score? It is a brilliant way to judge your performance, and an achievement mechanism when we are bereft of any other system.
 
[quote user_id="6137746" avatar="https://cravatar.eu/helmavatar/m4rine_semperfi/74.png" name="m4rine_semperfi"]u gain win
And what is a win? You get no reward for winning a match either![/quote]
And what is any reward? You get no reward for pixelized numbers on your screen either!
 
[quote user_id="6137746" avatar="https://cravatar.eu/helmavatar/m4rine_semperfi/74.png" name="m4rine_semperfi"]
[quote user_id="6137746" avatar="https://cravatar.eu/helmavatar/m4rine_semperfi/74.png" name="m4rine_semperfi"]u gain win
And what is a win? You get no reward for winning a match either!
And what is any reward? You get no reward for pixelized numbers on your screen either![/quote]
No need to get deep :D What is a reward anyway?[/quote]
:) :) :)
 
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