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Uruk Reaver Changes

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m4rine_semperfi

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V2 Veteran
This class seems somewhat useless in relation to the name.

It has 2 weapons, a strong Iron Sword, and a Diamond Axe with slightly less damage but additional knockback to 'balance.' Not only is Helm's Deep not a knockback map really (Moria/Laketown can be for example), but also you are on the attacking team so kb is pretty useless, only time it is decent is when you knock them off the wall but most walls are thick enough that it takes multiple hits to push them off, and then you might as well just be using a sharp 3 iron sword instead...

Suggestion:
Make the reaver able to bash shields/disable them like normal axes (The reaver is for some reason a re-textured pickaxe so it loses this ability)

Not only should that be how it already works (it's an axe, cmon) but it would give the axe a better use.

Finally, the reaver should do 2x damage to bashing gates.

Explanation:
I find most people using ONLY the iron sword because of the sharp 3, there is essentialy no reason to use the REAVER (which is the name of the class, uruk REAVER). Giving it an advantage against axes + bashing advantage would make players actually switch to the reaver and give the class more meaning, rather than just another standard "less armor "more sword damage" class.
 
I feel the two weapons are fairly redundant yes, and no one uses both. Tim's tried two weapons on classes occasionally, but it never really works out well.
 
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