I know that I've brought these issues up on Discord, but Tob usually sees most issues here, so I am going to post them here so you can see and have other add onto the issues. Not necessarily bugs, or maybe they are.
So, the problems with 1.13 so far:
-Hammerer can literally one or two shotting archer. It can also straight up hash out eight hearts of damage to a Gundabad orc. From what Riku has told me, Troll has been one shotting other classes recently as well.
-Arrow damage has been skewed. I was playing today on Dale as a Dol Guldur Captain, and arrows from a normal archer were doing a measly one heart apiece.
-Hit detection for both ranged and melee alike are just awful right now, especially as someone who's just spawned and has been running for 3-5 seconds from the spawn.
-If you have an item in your offhand, you cannot use it at all, unless you point it at a block first. Very annoying.
-Mage's melee, or from what I can tell, has been skewed as well, hashing out far less damage and having issues taking on archers one on one in melee.
-Not sure about this one either, but Dale Longbow is supposed to have 60% more range, yet the range is that of a Gondor Archer (The archer with iron and chain armor with slowness II)
-Shields don't always work for some reason. They will suddenly stop working, and you will start taking damage.
-Another thing with Dale Longbowman is that you get 8 arrows from a cauldron, but you can get up to 16 from an enderchest.
If you guys have anything else to add, please, do add it in the comments below.
So, the problems with 1.13 so far:
-Hammerer can literally one or two shotting archer. It can also straight up hash out eight hearts of damage to a Gundabad orc. From what Riku has told me, Troll has been one shotting other classes recently as well.
-Arrow damage has been skewed. I was playing today on Dale as a Dol Guldur Captain, and arrows from a normal archer were doing a measly one heart apiece.
-Hit detection for both ranged and melee alike are just awful right now, especially as someone who's just spawned and has been running for 3-5 seconds from the spawn.
-If you have an item in your offhand, you cannot use it at all, unless you point it at a block first. Very annoying.
-Mage's melee, or from what I can tell, has been skewed as well, hashing out far less damage and having issues taking on archers one on one in melee.
-Not sure about this one either, but Dale Longbow is supposed to have 60% more range, yet the range is that of a Gondor Archer (The archer with iron and chain armor with slowness II)
-Shields don't always work for some reason. They will suddenly stop working, and you will start taking damage.
-Another thing with Dale Longbowman is that you get 8 arrows from a cauldron, but you can get up to 16 from an enderchest.
If you guys have anything else to add, please, do add it in the comments below.