So, I recently just tested the new 1.15.2 server and here's a few things that I found to be buggy.
-Losing effects
Whenever you spawn in with a class with an effect, such as swiftness or strength, and you die, after you respawn in the team lobby, you will lose all effects. After every death, you have to select the class again.
-Edellhond
You can go back and capture the South Gate, but this is the only flag that can be recaptured.
-Archer
Archer seems to have a much shorter cooldown and can spam, and it seems to have an increase in damage(?). It can now two shot mage, if I am correct.
-Spawning
On a few maps, whenever you spawn in, you spawn in the void and immediately start dying.
-Spawns
On all the maps it seems, you seem to spawn in facing different directions, which is quite disorienting and can easily confuse new players.
-Team colors
On maps where teams have colors that aren't red and blue, the team colors in the chat don't align with those in tab and in game.
-Fireball
Fireball seems to have an increase in damage, but I am not too sure on this. It just felt like it was beefier.
-Losing effects
Whenever you spawn in with a class with an effect, such as swiftness or strength, and you die, after you respawn in the team lobby, you will lose all effects. After every death, you have to select the class again.
-Edellhond
You can go back and capture the South Gate, but this is the only flag that can be recaptured.
-Archer
Archer seems to have a much shorter cooldown and can spam, and it seems to have an increase in damage(?). It can now two shot mage, if I am correct.
-Spawning
On a few maps, whenever you spawn in, you spawn in the void and immediately start dying.
-Spawns
On all the maps it seems, you seem to spawn in facing different directions, which is quite disorienting and can easily confuse new players.
-Team colors
On maps where teams have colors that aren't red and blue, the team colors in the chat don't align with those in tab and in game.
-Fireball
Fireball seems to have an increase in damage, but I am not too sure on this. It just felt like it was beefier.