Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.
Care to explain why there were two mages in a team of 9 then?
Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.
Anrza, I was including that healing/speed effect. If you keep loosing to a mage, I would suggest a class change or you just are bad.
2 mages on a team of 6 on helms now. You where saying 2 mages per 30 python? Yeah, you're so damn wrong.
1/3 players are mages. SOMEONE EXPLAIN.
[quote user_id="9478990" avatar="https://cravatar.eu/helmavatar/Evakobold/74.png" name="Evakobold"]2 mages on a team of 6 on helms now. You where saying 2 mages per 30 python? Yeah, you're so damn wrong.
1/3 players are mages. SOMEONE EXPLAIN.
[quote user_id="10026907" avatar="https://cravatar.eu/helmavatar/Weby/74.png" name="Weby"]You should write down all those changes somewhere, so we don't complain about them not being done if we did not realiseI already made mages die one shot by crossbowmen yesterday.
Also reduced their staff's sharpness from 4 to 2.
[quote user_id="4867771" avatar="https://cravatar.eu/helmavatar/Pythonawe/74.png" name="Pythonawe"]Trolls are op blah blah
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