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And Another Mage Rage( Helm's Deep edition)

Evako, honestly dude. Look at trolls. 4 damage plus strength equals 9.5 damage. that is about equal to a sharp. 3 diamond sword. 3.5 armor points. Resistance 3. That means that 60% of the damage won't be taken. 3.5 x .60% is around 8 armor points. They have slowness, to counter the op gear and buffs. Without the buffs, they would be a heavy that 3 hit kills most classes and can take 8 hits with their iron armor and a random diamond piece somewhere. And, there could be 40 mordor players and 8-10 trolls.

that's a regular troll. armored trolls are even stronger.

Mages are not a troll counter, but with noobthrower they can. There weapon does 5 damage, so like a stone sword. They're blasts are equal to a power II-III bow depending on the area hit, and you must wait for them to reload. They have potions to heal themselves because their armor is quite weak. With noobthrower, mage is OP, but without it, mage is just not that great. sure, it is better then archer and swordsman, but a 1-20 ratio is used. So with 30 players, you get about 2 mages.

If you keep loosing to a mage, it is you're fault. Mages aren't that OP, so I wouldn't complain.
 
I think we just need to sit down, tell everything what is wrong with the PvP system, and release a huge patch. That would be something we need. (Rather than small suggestion every few days who barely gets attention)

Yea, that's right.
 
Trolls are op blah blah

I think you're missing something.
Normals orcs are weaker than the standard gondor/rohan fighters. (axe rather than sword)
Orc archers are weaker than the standard gondor/rohan archers (less armour points)

Trolls fill in the gap to make it more fair.
In a 1v1 archer vs troll - archer will win if he can aim right.

I have no idea why you're complaining about trolls when they are necessary yet can be defeated with archery skill anyway.
 
Removing melee damage on Mage is pointless because it can still run away heal and fireblast. The speed is annoying but it's the healing that's the problem. Without the healing potions Mage would be normal. I'm pretty sure Lucolas had a thread about splitting Mage into combat wizard and healer but I can't find it......

As for trolls. They're trolls. They are Meant to be op! But there was only like 15 of them for every like 5000 orcs. Troll limit should be lowered but I think the class itself should get a buff I.e. More strength or something.

I personally would love mages to be totally removed, they are the bane of my existence, but removing them completely I feel would be bad for the server as it is a very popular class
 
Evako tim has a plugin that makes the axe 6 hearts.

When I tell you it takes 3 hits to kill a mage, i'm not lying. It takes 3 hits. and that can take 9 hits when they heal. By the time that has happened how many hits did I get and how many fireballs and noobthrowers in my face? Mage is an all class counter.
 
Look mages suck we all know that. But the noobs would not be able to play without their favourite class. I suggest just let them only have 3 health potions and a longer time limit on fireballs. Although they would still be annoying it would be less annoying.
 
No buff for Troll, yes for fewer.
No remove health potions, yes reduce the ammount.

Reducing the amount wouldn't help. It's now one per 20 players online, and that one mage is usually the guy running around with flamethrower and totally breaking the game. The health potions greatly contribute to making the class OP. Without it, it'd be heavy artillery. With it, it's an all-around class.
 
There's no weak point for Mage. Unless you ambush it with soldier, even then it'll fireball you, run away, heal themselves and try to fight with a Sharpness IV staff. At least remove some of the health potions and make the staff sharpness 2.
 
There's no weak point for Mage. Unless you ambush it with soldier, even then it'll fireball you, run away, heal themselves and try to fight with a Sharpness IV staff. At least remove some of the health potions and make the staff sharpness 2.

The fact it can run away should be enough. The fact it can run and then heal back to full 2-3 times is stupid.

Observational note: On helms its now so damn hard to cap first flag. I'm trying to think why. Oh yeah one team has mage the other doesn't, capping flag got harder ever since mage was removed from uruks. Helms is now another spoilt map.
 
I agree with German. Less sharpness and fewer potions.
And Evak, are you kidding me? Uruks can swarm all the flags in 15 minutes on a good day.
 
I agree with German. Less sharpness and fewer potions.
And Evak, are you kidding me? Uruks can swarm all the flags in 15 minutes on a good day.
He's right bio. Two mages and I held the flag against around 15 Uruk-hai at the same time a couple of days ago. We would heal each other, use flamethrower, and arrow spam so we just wrecked the Uruks.
 
Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.
 
Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.

It's one per 20, so with 60+ you'd get 3-4 on each team (because 1 player online = 1 mage, 21=2, 41=3, 61=4) And, yea, in battle, they're about as OP as trolls, but you're forgetting that mages have a speed that takes them to the battlefield twice as fast as trolls.
 
Anrza, I was including that healing/speed effect. If you keep loosing to a mage, I would suggest a class change or you just are bad.
 
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