Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.
Care to explain why there were two mages in a team of 9 then?
Evako, there is such a low limit on mages even with 60+ people on you may only get 2 on each team. They're about as OP as trolls. Trolls have a limit that is way smaller.
Anrza, I was including that healing/speed effect. If you keep loosing to a mage, I would suggest a class change or you just are bad.
2 mages on a team of 6 on helms now. You where saying 2 mages per 30 python? Yeah, you're so damn wrong.
1/3 players are mages. SOMEONE EXPLAIN.
[quote user_id="9478990" avatar="https://cravatar.eu/helmavatar/Evakobold/74.png" name="Evakobold"]2 mages on a team of 6 on helms now. You where saying 2 mages per 30 python? Yeah, you're so damn wrong.
1/3 players are mages. SOMEONE EXPLAIN.
[quote user_id="10026907" avatar="https://cravatar.eu/helmavatar/Weby/74.png" name="Weby"]You should write down all those changes somewhere, so we don't complain about them not being done if we did not realise [/quote]I already made mages die one shot by crossbowmen yesterday.
Also reduced their staff's sharpness from 4 to 2.
[quote user_id="4867771" avatar="https://cravatar.eu/helmavatar/Pythonawe/74.png" name="Pythonawe"]Trolls are op blah blah
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