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Dominion Rework

redbommer

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Staff member
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V2 Sage
Currently the Dominion gamemode incentivizes defensive play. This is bad, it encourages people to sit around and wait to defend points which is boring.
I have 2 major suggustions:


1) Decrease capping time, Should be insanely fast ~5s from neutral to team (white -> Blue) or 10s total from enemy team (Red -> White -> Blue).
This would mean people are sitting around less.

2) By capturing a flag, decrease the enemies ticket total by a substantial amount (-50/-100 lives) This encourages people to capture flags over just sitting.

Mind you this would also encourage letting people capture the flag then taking it back, so

3) if you have all 3 flags captures have it be a substantial multiplier for ticket depletion.
assuming three flags, and max lives are ~1000 tickets/lives
If 1 flag is -1 ticket/second (1x1), 2 flags should be -10 t/s (2x5) & all flags should be -30 t/s (3x10)

game would last between 33s to 1.6min to 16 min ,but probably on the shorter side ~5min

If one team is winning hard, let them steamroll over and end the game.
(Distraction_'s idea)
 
You mean Domination gamemode, not dominion?

I already changed the capture speed by 75% for 3.3.3 (an average player would not have known, I admit. But you're a staff member who has access to the changelog).

After 3.3.3 releases we will be working on a new mechanic for dynamic spawns, instead of using fixed spawns like now. There will be a vast set of optional locations out of which the server will pick. The picking criteria will be based on a system with check points (or rather, the spawns themselves) that will look for nearby teammates. The checkpoint with the most nearby teammates will be picked for spawn. If there is no such location (i.e: two checkpoints with equal number of nearby teammates or no teammates on) then it will backup to the one where the enemy members are the furthest away from. If it can't find it it means nobody is on the map so it will pick one at random.

Since there must always be an odd number of flags, teams will be pushed to move out of their comfort zone if they want to win, thus bringing variation into the spawn location.

I want to try this first before doing other changes. Although this suggestion did give me an idea to reward killstreaks more and have the tickets removed scale exponentially with the number of consecutive kills.
 
Currently the Dominion gamemode incentivizes defensive play. This is bad, it encourages people to sit around and wait to defend points which is boring.
I have 2 major suggustions:


1) Decrease capping time, Should be insanely fast ~5s from neutral to team (white -> Blue) or 10s total from enemy team (Red -> White -> Blue).
This would mean people are sitting around less.

2) By capturing a flag, decrease the enemies ticket total by a substantial amount (-50/-100 lives) This encourages people to capture flags over just sitting.

Mind you this would also encourage letting people capture the flag then taking it back, so

3) if you have all 3 flags captures have it be a substantial multiplier for ticket depletion.
assuming three flags, and max lives are ~1000 tickets/lives
If 1 flag is -1 ticket/second (1x1), 2 flags should be -10 t/s (2x5) & all flags should be -30 t/s (3x10)

game would last between 33s to 1.6min to 16 min ,but probably on the shorter side ~5min

If one team is winning hard, let them steamroll over and end the game.
(Distraction_'s idea)
It doesn't incentivize attacking? All I do in dominion gamemode is trying to sneak cap behind enemy lines.
 
It doesn't incentivize attacking? All I do in dominion gamemode is trying to sneak cap behind enemy lines.
I was not fully part, if not, part of the discussion regarding this change, but I'm guessing this incentivizes defending by pushing teams to split their forces to defend more fragile flags that can throw their game, which forces you to attack that defending guy(s) before sneak-capping.
 
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