I am not sure if I should be putting this in suggestions or here because I remember these features working on v2 but I dont know if they were in v3 and just dissapeared one day.
There are various things different with the Helm's Wall Explosion compared to v2
-> Explosion doesn't have flying debris that causes splash damage to anyone when it hits the ground
-> The splash damage explosion radius of the blast is minimal only applying if you are really close to the wall (e.g 2 blocks behind the river grate)
-> Berserker carrying the tnt doesnt die when succesfully blowing up the wall
-> Blast doesnt seem to cause any friendly-fire
There are various things different with the Helm's Wall Explosion compared to v2
-> Explosion doesn't have flying debris that causes splash damage to anyone when it hits the ground
-> The splash damage explosion radius of the blast is minimal only applying if you are really close to the wall (e.g 2 blocks behind the river grate)
-> Berserker carrying the tnt doesnt die when succesfully blowing up the wall
-> Blast doesnt seem to cause any friendly-fire