Ok as many know alot of the maps builds are left out so im thinking of maybe making a bit of a makeover of different maps after exploring a bit whatever thats out of context. If you dont like this basic idea i got another idea that is after a player limit is reached the expanded and upgraded maps are unlocked but here it goes.
* Edhellond, as we may see there is a couple of hard points which need to be taken care of the first capture point on the wall to start off is sometimes extremely hard to get to because archers i recommend we give the corsairs a few more ladders and the edge of the ladders being a bit bigger to work like cover from arrows. After exploring the map i found the corsair harbor and the gondorian harbor maybe both teams spawn in harbors gathering up resources for the raid. During this they prepare the sails gather up cannons and ladders the same with edhellond soliders except its preparing blocks and ladders after a certain time the loading time is up and everyone gets tped to the lobby and can spawn on the normal spots giving them buffs after what they collected. If not all sails are highered they will have a overall debuff of items and be missing ships. As well maybe they can load up cannons on the ships to fire during the first wall attack as well i would wish to have a capture point in the gondorian harbor that is when the corsair loading time is over they sail there and fight to capture the point when they have done that they got a free sailing to the city i recommend this capture is by the docks. As many wish i would say it would be extremely amazing to have many more points in this area tho i guess the staff wouldnt agree so thats why i come with this.
*Dale, dont question my methods but i know how to escape many maps and i know erebor and dale are near including ravenhill so what i heard there was a capture point in the dale map within ravenhill maybe we could reinstate that with items like tar drops. on some fights there would be civilians nearby so maybe we could have villagers in a town hall ore something which the soliders are tasked to protect.
*Laketown, this map is litteraly a player killer so to add some action i recommend we add mutliple retractable bridges there is one by the town hall as example and as a suggestion i got from asking our wonderful community is adding smaug destroying the place but to get rid of smaug we have a hero "Bard" he has the bolts to penetrate the skin of smaug and can only spawn in bards house if the dragon is hit it fly away these bolts take up to 10 seconds to load up and he only has 3 to get rid of it and maybe he could use spear ones to attack enemys and fisherman is a bit to expensive including i think the webs should have less of an effect on teammates as it is almost team griefing just using it and i think its a to easy to bypass the first point by capturing another one
*Helms Deep, this is already a great map tho i dont think the sidekeep should be able to be the last point to be captured. On top of that i feel it would be cool to add a class alike the horseman except nerfed as a point class on the defensive side with lower health ore something included. I think there should be an armory on helms deep you can go there and get like one bar of armor extra on top of your armor and maybe sharpen your weaponry.
Thank you for reading this post i will continue this with the same tag v2 later but this will be it for now i hope you enjoy the ideas pole below! i would of course always take ideas from the community as you guess my mc name is WreckingPug ore nicknamed Dum dum
* Edhellond, as we may see there is a couple of hard points which need to be taken care of the first capture point on the wall to start off is sometimes extremely hard to get to because archers i recommend we give the corsairs a few more ladders and the edge of the ladders being a bit bigger to work like cover from arrows. After exploring the map i found the corsair harbor and the gondorian harbor maybe both teams spawn in harbors gathering up resources for the raid. During this they prepare the sails gather up cannons and ladders the same with edhellond soliders except its preparing blocks and ladders after a certain time the loading time is up and everyone gets tped to the lobby and can spawn on the normal spots giving them buffs after what they collected. If not all sails are highered they will have a overall debuff of items and be missing ships. As well maybe they can load up cannons on the ships to fire during the first wall attack as well i would wish to have a capture point in the gondorian harbor that is when the corsair loading time is over they sail there and fight to capture the point when they have done that they got a free sailing to the city i recommend this capture is by the docks. As many wish i would say it would be extremely amazing to have many more points in this area tho i guess the staff wouldnt agree so thats why i come with this.
*Dale, dont question my methods but i know how to escape many maps and i know erebor and dale are near including ravenhill so what i heard there was a capture point in the dale map within ravenhill maybe we could reinstate that with items like tar drops. on some fights there would be civilians nearby so maybe we could have villagers in a town hall ore something which the soliders are tasked to protect.
*Laketown, this map is litteraly a player killer so to add some action i recommend we add mutliple retractable bridges there is one by the town hall as example and as a suggestion i got from asking our wonderful community is adding smaug destroying the place but to get rid of smaug we have a hero "Bard" he has the bolts to penetrate the skin of smaug and can only spawn in bards house if the dragon is hit it fly away these bolts take up to 10 seconds to load up and he only has 3 to get rid of it and maybe he could use spear ones to attack enemys and fisherman is a bit to expensive including i think the webs should have less of an effect on teammates as it is almost team griefing just using it and i think its a to easy to bypass the first point by capturing another one
*Helms Deep, this is already a great map tho i dont think the sidekeep should be able to be the last point to be captured. On top of that i feel it would be cool to add a class alike the horseman except nerfed as a point class on the defensive side with lower health ore something included. I think there should be an armory on helms deep you can go there and get like one bar of armor extra on top of your armor and maybe sharpen your weaponry.
Thank you for reading this post i will continue this with the same tag v2 later but this will be it for now i hope you enjoy the ideas pole below! i would of course always take ideas from the community as you guess my mc name is WreckingPug ore nicknamed Dum dum