[quote user_id="5935103" avatar="https://cravatar.eu/helmavatar/Dyl314/74.png" name="Dyl314"]nazgul destroys the games
more than like 100 threads have been made complaining about them
and tibbles mostly ignores them all
people say it isnt op and who doesnt have it doesnt know but the OP for the nazgul is 300+ kills , while mostly that say it is underpowered get between 70-100 without any death
grabbing is like free killing, same as if anyone one or two hits killed a person with a sword
mostly this isnt going to work, nazgul is hopeless and its destiny is to destroy people's fun
This is the real reason nazgul is op, Nazgul health sucks, if 5 skilled gondorians were playing then the nazgul would be killed without more then 2 kills. But with so many noobs, health can be regained easily. Nazgul is the only class that can just stay away from skilled players completely and just get the noobs.[/quote]
well now that they do have grab they dont even have to stay away from skilled players. and guess what most skilled players allready have nazgul and use it instead of fight them. so if a pro players hardly ever play gondor?
a pro player with nazgul probably thinks:
nazgul vs gondor
pros with nazgul:
i get to pick up anybody and hardly lose health unless i make a mistake
i get to backstab people and knock them off
i get to fly
cons with nazgul:
the bad guys orc team
has less armor than normal classes
pros with gondor:
good guys gondor team
spear men class
can maybe kill nazguls and get 100+ points for it
cons with gondor:
get spawn camped by trolls constantly
get backstabed/picked up by nazgul constantly
lose everytime if more than 20 players are online
20-100 deaths/points per round lost from being killed by a nazgul or troll
cant shoot at trolls because nazgul will just knock you off the edge
super 13+ second spawn lag at most gates
so yea maybe a white wizard class to counter nazgul that cant be picked up.