This is a personal poll, and completely independent of the staff team.
I think we can all agree that the current system is less than perfect, let's examine a few other options.
Option 1: Revert to 1.8.
Option 2: Use full 1.9+ mechanics.
Option 3: Stay as we are.
Of course, changing the status quo would be a massive feat in terms of plugins etc, but for the longevity of the server, it must be considered seriously.
I think we can all agree that the current system is less than perfect, let's examine a few other options.
Option 1: Revert to 1.8.
- The old combat mechanics are undoubtedly far superior to the current system of 1.9 PvP without cooldowns. In terms of hit detection, critting and comboing it is brilliant when compared to our system. I recommend you play on a 1.8 pvp server to see the difference. In addition, the activities of a player after being hit (knockback etc) has changed a lot.
- In addition, the old archer system was superior in terms of mechanics. I'll let Rikumaru explain: "The maximum range you could achieve was lowered, the arrows aimed more along the x-axis making bows much easier to use removing alot of the skill archery originally had. Additionally the players Y-velocity also effects where the arrow will land / shoot from the bow, pretty much removing jump shooting and shooting while falling."
- The downside is that this removes shields and dual-wielding, which could be considered a necessary sacrifice.
- Importantly, plugins can allow 1.9+ clients to connect to 1.8 servers, so we would lose no players.
- The regen system in 1.9 is perhaps one of it's fortes, but I think that could be readded with some code/plugins.
Option 2: Use full 1.9+ mechanics.
- This may well solve some of the problems presented by 1.9 without cooldowns, for instance hit detection. After all, 1.9+ is designed to have cooldowns, so using it in a sort of half-way state is weird. In my view, full 1.8 or full 1.9 are the most advanced, polished and skill-requiring options... with our current state being a really messy compromise.
- However, we experienced 1.9 with cooldowns on the old server, and it was generally despised.
Option 3: Stay as we are.
- Well I think this option is obvious. It has a lot of problems, but would cause the least controversy, and the least amount of work for StealTim.
Of course, changing the status quo would be a massive feat in terms of plugins etc, but for the longevity of the server, it must be considered seriously.