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Spawncamping

  • Thread starter Thread starter Guest
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Guest

Guest
We have some major issues on the subject. Some people specialize on killing people that recently spawned, some players specialize on attacking players when they're leaving spawn, and some players specialize at camping at their own spawn and shooting, knowing they're very much protected by the anti-spawnkilling rules.

If an archer is shooting from spawn, and a troll goes there and kills him, and has to start fighting other players as well, it's spawncamping by the troll and he's banned. There's no logic in this, but players keep abusing this, or even run back to their own spawns yelling "spawnkiller" when they're killed anyway. It's bullcrap that it's happening and isn't dealt with in a good way, considering that problems similar to spawncamping/killing has been around since the start of the server.

So, suggestions please on how to regulate rules and mechanics so it can be solved.
 
well in my thread its me getting spawnkilled after lagging alot because have bad internet here :/
and also mordor isnt suposed to be with all there army outsite the gate waiting for gondor to spawn and run towards the castle, this means gondor had no chance of escaping the spawn and was killed in my opinion not bad if you considerer spawncamping, but when i just spawned and lagging, the lag finnally stopped and i was killed again. and finnally some of your archers where just shooting at our spawn hoping to kill.
 
You're right, Mordor shouldn't be outside the gate, but when the whole team is, it's kinda annoying sitting inside and not getting any kills. The map shouldn't be so unbalanced, that this is happening a lot of the times it is played.

I agree that you were innocently spawnkilled a bunch of times, but with your teammates camping at spawn shooting fireballs and arrows from the exact spot they spawn, it's difficult to avoid sometimes.
 
maybe add troll borders so the trolls cant jump of the castle, and 14 mordor vs 6 gondor, serious is that not a bit UNFAIR
 
The problem with spawn camping is that you are afraid of going onto the morgul bridge as there are tons of archers and trolls killing there so you have no choice but to hide at your spawn or get a negative kd. I just climb up the mountain and snipe people from there.
 
Unites is the main issue. this map has become so reliant on unites up at the tower that all the non-donors just wait until a donor unites and cap the flag. No one uses the ram, and for Gondor it is a fail unless most of the donors and skilled players join it.
 
I have an idea! LEAVE THE GATE OPEN! If mordor fixes the gate all gondorians would get a message: To the ram! Also maybe make it impossible for gondor to ladder up, make the water poisonous and make the sides inaccessible for gondor.
Something else that needs to be fixed is unites, they are needed on this map a lot.I have a solution here.
 
You're right, Mordor shouldn't be outside the gate, but when the whole team is, it's kinda annoying sitting inside and not getting any kills. The map shouldn't be so unbalanced, that this is happening a lot of the times it is played.

I agree that you were innocently spawnkilled a bunch of times, but with your teammates camping at spawn shooting fireballs and arrows from the exact spot they spawn, it's difficult to avoid sometimes.
This is the thing I hate more.
We made the Helm's Deep wall twice as high and added the 1.7*normal fall dmg with alterations thing because EVERY ROHAN SOLDIER jumped down from the wall to fight on the fields. It's still like this at Helm's Deep, but luckily Minas Tirith doesn't have this.
It's almost impossible to fix this, as you can use ladders to clear your fall.
 
On helms deep people can jump into the water...

On Morgul, trolls can simply jump down onto the rock, and they'll survive because they are so OP.
 
Well, you could make the water poisonous and get rid of it on Morgul. Other than that, I can't think of a soloution.
And you should remove the rocks by the bridge.
 
Morgul requires one ladder to go down with less than 2 hearts of damages, with any class except troll. Argument invalid.
Yea, it's easy when no one's around, but if there are archers at the gate, they usually try to shoot you down.
It depends on who holds the ram. I believe that if Mordor can't get trolls down there, and those who uses the water to get down aren't there, Mordor wont be able to get a hold of the ram.

It will of course never be 100% certain, weird things happen all the time (balanced games for example, shouldn't happen but happens once every 20-50 games), but if Gondor wont be able to go around, they'll have their whole force there.
 
I find it funny how nobody circles around and places ladders on tirith :p

Also although I posted this on the spawnkill thread whateves:

On every map with a castle the defenders should be forced to stay INSIDE. Next on morgul we should make the water like on LMS maps, blindness and mining fatigue (if this doesn't work then do wither and weakness instead) when they are in water which makes it so if someone didn't know the water was bad then they could still get out but if they were knocked in by the enemy they would probably drown.

Next I would recommend something ThuBioNerd already suggested partly, having every class get a different spawnpoint. Trolls would spawn in the cages by the square (maybe make constructors have to release them :p?) warg tamers wolfs would spawn in the cages sitting (so they can't tp to the warg tamer) constructors would have to let the wargs out as well. Morgul Uruks and Orcs would spawn in the current spawn and archers would spawn on the stairs by the tunnels near spawn (the stairs that go down towards the pink temple and the square). Tim would of course have to plan this out a lot and code a ton more but I think its worth it.
 
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