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Star Wars: The Clone Wars (Role Play)

Captain Aasim

New member
V1 Lord
This follows the end of Star Wars: Attack of the Clones and begins around the middle of the TV series. Key characters such as Anakin, Ahsoka, Obi Wan and Master Yoda exist as all other jedi who did during the series (e.g Plo Koon and Kit Fisto) however they are unplayable.

This story focuses on the Clone Wars themselves and the battle of the Jedi and the Sith that was not brought to the screen with the main characters. Players are allowed to apply as clone captains, commanders and admirals of the Galactic Republic and Jedi generals, padawans and knights of the Jedi Order. As the Sith are numbered to: Chancellor Palpatine, Count Dooku, and Ventress (excluding Grevious) players are able to play as Sith Acolytes which are essentially assassins trained in the force to combat the Jedi. The ability to apply as a Confederate officer is available too.

Application:
Your character name:
Your race:
Your allegiance: (Jedi Order, Galactic Republic, Sith, Confederacy)
Your rank:
Your appearance (optional):
Any special abilities (as in if your race has the ability to breath underwater then you do too):
How available are you to role play per day: (e.g 1 hour, 2 hours)
Questions?:

Traits:
Strength: 1
Intelligence: 1
Speed and Agility: 1
Endurance: 1
Charm: 1
Luck: 1
Power (only for force users): 1.

The traits section is to identify your character's limits. Each character is limited to 20 points. At the start your character must have 1 point for each trait. Force users aren't given an extra two and are stuck with 20 points. So 6 are used for a clone or a confederate officer while a Sith or Jedi has to use 7 at the start limiting them to the same amount of points. Strength is used to identify your character's potential in attacking an enemy.
Intelligence represents their thinking capability.
Speed and Agility represent your ability to maneuver yourself and possibly parkour, a well needed skill for a Jedi.
Endurance is the difference of strength where he can carry heavy objects or sustain blows and keep going in a fight.
Charm rules over how convincing you are to a person, whether you are able to achieve a smugglers trust in a tavern to help with missions or in charming a person to do your bidding.
Luck relies on how well you can survive and if maybe someone up there is looking out for you. Your more likely to get better situations to yourself. A person with 3 luck is likely to fight a coalition of droids while a person with 1 would probably be faced with a pissed off rancor, get what I'm sayin'?

Rules:
I am a DM. A DM is a dungeon master meaning they help shape the story and lead the character on their adventure.
Other DM's may be chosen if applying to me via MSG.
DM word is law. No arguments.
If you want your character to stay alive, don't make stupid decisions unless your character's traits include making stupid decisions.
Don't do unrealistic things, be legitimate. If you have extremely fast speed and low endurance it doesn't mean you can dodge every single hit in a fight and when you do get hit you feel nothing. Be logical even though this is a Syfy world.
Do not use information which you don't know of. E.g The Sith prepare to attack Coruscant. Immediately the Jedi Order leaders sense a disturbance in the force leading them to believe Coruscant is to be attacked and all the Republic fleet returns to defend the home world. No. That will become nullified and is just plain annoying. Sith invading Coruscant is awesome!

So once you've read that here are the choices of race and rank:

Jedi Order: Jedi Master, the decision makers of the Order; Jedi Knight, generals of the Republic; Jedi Padawan, captains who follow their generals and learn from them. The higher the more powerful the lower the less.
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Clones: Admirals, leaders of the Republic fleets; Commanders, stationed to a Jedi general and loyal without fault leaders of Battalions of their own; Captains, lower than the commanders but charged with Legions with more infantry and soldiers they are charged with their own Jedi generals; ARC Commanders, the specialized black operations tactical squadron leaders of the Galactic Republic tasked with difficult missions in the outer-rim or undercover on Sith or Confederate homeworlds.
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Sith Academy: Run by Assaj Ventress, the deadliest of men and women are unleashed from this hellish place. Their singular goal: Destroy the light side of the force. Essentially KILL THE JEDI. Talented with the force though they gain their power through anger, hate and dark emotions.
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Confederacy of Independent Systems: The powerful leaders of the 'Separatist Alliance' formed this organisation to provide droids and goods under the command of the Sith. Their officers being military veterans and trained commanders with brutal methods in instilling fear to planets of the outer-rim and overall with the notion of galactic autocracy and absolute totalitarianism to their leaders. They command both the fleets and ground forces of the Separatist Alliance.
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Once enough applications are in I shall begin.

With that all said...

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Your character name: Obi Fin-Rar.
Your race: Human
Your allegiance: Jedi Order.
Age: 124, Due to his excessive knowledge of the force.
Your rank: Jedi Master and Jedi Council Member.
Your appearance (optional): Obi Fin-Rar has a slim body, dirty blonde beard, fine nose, dirty blonde hair and blue eyes.
Any special abilities (as in if your race has the ability to breath underwater then you do too): The Force :)
How available are you to role play per day: (e.g 1 hour, 2 hours) 2 Hours
Lightsaber fighting form: Form 4
Questions?: Nope

Traits:
Strength: 1.
Intelligence: 4.
Speed and Agility: 4.
Endurance: 3.
Charm: 2.
Luck: 1
Power (only for force users): 5.
 
Name: Darth Venenum

Race: Kaleesh

Allegiance: Sith

Rank: Sith Lord

Apperance: Darth Venenum, wears a typical Kaleesh mask who he painted with all sorts of shades of venomous green. As clothing he bears clothed and padded armor dyed black, red, and yet again, green where in a belt, carries his red saber, which is two-sided, and his blaster so he may use it in tough situations.

Special Abilities: Kaleesh, a race of reptillian humanoids who have a great advantage in jungles areas because of their great maneuverability and speed. As well as being fast and maneuverable they are also great fighters because of their warmongering way of life and they can also see in dark, unlit areas, like cats.

Availability: At most 2 hours a day, average 1 hour, and a bare minimum of 30 minutes.

Questions: None at the moment.


Biography: Darth Venenum, previously known as Ra'el Umman on his home planet, Kalee lived a life of warfare battling rival tribes for strength of numbers and territory and a life of hunting and espionage bringing attention false treason and gaining himself much power. In time his father Ildai Umman, the leader of their tribe perished at the feet of their enemies. Ra'el, now the chieftain of their tribe levied forces from vassal tribes and began an assault on their rivals sacking all in there way but in his blind rage was captured and made humiliated by his nemesis. His tribe now broken and made weak again Ra'el sought revenge and was encountered by the Sith Lord, Darth Sidious who seducated him into joining the Dark Side. He seemingly vanished from Kalee where he was trained in all the elements, arts, and in force powers. Years later he was ready to exact his revenge where he first poisoned his nemesis, rallied his armies, made plans of a new assault, and finally, annexed the entirety of his enemy's tribe. Now, a major superpower on Kalee annexed the majority of the tribes and gave power of the planet to the Emperor where he then conquered the rest of the planet and gave rule to Ra'el Umman. Ra'el Umman, after serving his loyalty to the Emperor and proving himself was given the title of a Sith lord and named Darth Venenum.


Traits:

Strength: 5
Intelligence: 2
Speed and Agility: 4
Endurance: 4
Charm: 0
Luck: 1
Power: 4
 
Name: Commander Zai
Race: Clone of Wayland
Allegiance: Republic, for now.
Rank: Commander of the Shadow Division.
Special Abilities: Due to being a special project of the Emperor, Zai has been given limited force-like abilities in the form of kinetics.
Current Gear: YA-46 Multi, T18a Dread, T-34 Model Kinetics.

Availability: Varies from day to day.

Biography: The Clones of Wayland are different. Unlike their Kamino brethren, these Clones are the best of the best of the best. They are trained to hunt down both Jedi and Sith, droid and clone. Each Clone is an expert with their custom weapon, and is given a unique form of armor: T-15z Hunter. With an undying loyalty to their commander, they were a force to be reckoned with.

But Zai had no loyalty to the Chancellor, or to the Jedi, or to the Sith. He sought to liberate his brethren on Kamino, and then go west and then north. He was the first of the Wayland Clones to see combat, conveniently on during a Confederate raid of Kamino. He hated the Jedi for the way they wasted the lives of his kin, and he hated the Sith for killing his kin. When he returned to Wayland, he killed his commanding officer by releasing a toxic gas. He took control of the post, and reported his officer's death as an accident. So now he waits for the perfect chance to leave the terrible war behind, and lead his brethren to safety in the north.

Strength: 7
Intelligence: 7
Speed: 2
Endurance: 3
Charm: 1
Luck: 1
 
Your character name: Stannis the Mannis
Your race: Human
Your allegiance: (Jedi Order, Galactic Republic, Sith, Confederacy) Grey jedi I ain't got no allegiance!
Your rank: Grey jedi, I ain't got no rank (though his opinion is sometimes listened to in the Jedi council cause he is pretty cool.)
Your appearance (optional): White skin, dark black hair, strong jawline, skinny frame but cut.
Any special abilities (as in if your race has the ability to breath underwater then you do too): Na just pretty dank at doing dank things.
How available are you to role play per day: (e.g 1 hour, 2 hours) If I can figure out a rp to do on Infernal then I wont be able to but 1-2 posts a day that why I chose someone who doesn't do much.
Questions?: Can I have a dank ship and like 2 wookies, and a guard of 10 clones who don't do much other than shoot people if I tell them to?

Traits:
Strength: 3
Intelligence: 4
Speed and Agility: 3
Endurance: 1
Charm: 2
Luck: 3
Power (only for force users): 4.

Biography: Stannis just kinda appeared out of no where and does whatever he want which mostly includes flying around the galaxy fighting in battle and doing some sick force stuff. He has good relations with wookies cause they are his pals. He wields a purple lightsaber which many don't know where he got. He seems to be a good lightsaber dueler but few have seen him fight so they don't quite know. He is a jokester and doesn't care much for tradition or light and dark side which is why he was kicked out of the Jedi temple. His training was only part of the way through so many don't know how he became as good as he is now with the force and his saber. His saber is adjustable in length an can grow longer or smaller with the flick of a lever.
 
(([user avatar="https://cravatar.eu/helmavatar/UnusualBrit/74.png" name="UnusualBrit"]12700073[/user] Accepted. In command as General Obi of the Republic, Gamma Fleet (3 cruisers, 1 destroyer) and the 66th Airborne Corps are in your capable hands.

[user avatar="https://assets-cloud.enjin.com/users/7267733/avatar/small.1678974881.png" name="GamerAced"]7267733[/user] You're over using two of your points. Please decrease two of your choice. Otherwise accepted, You are in command of the Separatist Alliance's Alpha and Beta fleets consisting of eight cruisers and two destroyers.

[user avatar="https://cravatar.eu/helmavatar/DimitriP_13421/74.png" name="DimitriP_13421"]8861015[/user] Your using five extra points, you have a maximum of twenty overall please decrease. Otherwise accepted as Commander Zai of the Wayland troopers however leaving the Republic would likely result in a coup de' etat against you. Your choice though.

[user avatar="https://cravatar.eu/helmavatar/Mile_Hi_Masher/74.png" name="Mile_Hi_Masher"]10356423[/user] Accepted. You have two redesigned Republic Dropships and a group of wookie followers.
 
Edited [user avatar="https://cravatar.eu/helmavatar/Captain_Aasim/74.png" name="Captain_Aasim"]12253360[/user]
 
Application:
Your character name: Cedric st
Your race: Quarren
Your allegiance: Galactic republic
Your rank: assassin (if i can)
Your appearance (optional): like a Quarren, with blue vest and pants, partially concealed knives.
Any special abilities (breath underwater, swim fast underwater, shoot ink):
How available are you to role play per day: 2-5


aits:
Strength: 1
Intelligence: 4
Speed and Agility: 2
Endurance: 1
Charm: 5
Luck: 1
 
((Accepted [user avatar="https://cravatar.eu/helmavatar/LavishGaming/74.png" name="LavishGaming"]6675060[/user] You're a Quarren assassin under orders from the Galactic Republic and reknown for your jobs in taking down Separatist officers. You are currently under control of five other assassins all of which are of your same race. You also own a specialized Smuggler Shuttle for covert operations and going to enemy homeworlds available at your disposal.))
 
((When shall we begin [user avatar="https://cravatar.eu/helmavatar/Captain_Aasim/74.png" name="Captain_Aasim"]12253360[/user]? It seems we have enough people to start our role play experience.))
 
((Need a Confederate officer or another Republic clone or Jedi RPer to start. Recruit people who are interested in Star Wars the Clone Wars.))
 
Name: Tarnath Rancord
Race: Human
Allegiance: (if allowed assassin/bounty hunter group leader that works for the Jedi order/Galactic Republic) or Jedi order/Galactic Republic
Rank: The Shadows Night Leader (if allowed and read bio to understand)
Age: 24
Special Abilities: NA
Questions: NA
Time: Depends on day


Strength: 3
Intelligence: 3
Speed and agility: 3
Endurance: 3
Charm: 3
Luck: 2
Power:NA


Bio: Tarnath's Grandfather was a breeder of the most vicious creatures in the galaxy including Rancor, Nexu, Wampa etc, around the Galaxy he was sought out from many different tribes, bounty hunter groups, and crime bosses (ex the hutts). Tarnath's father growing up helped his father with his trade and helping take care of the creatures. When his father passes he took ahold of the business. In his later years he stopped selling and made enemies of people. But suddenly he disappeared people thought he was dead but he secretly went to a hidden base on some unknown planet where he trained the most vicious warriors of the Galaxy including these following races: barabel
Cathar
Bothan
Clawdite
Devaronian
Elom
Elomin
Feeorin
Felucian
Gamorrean
Gand
Gen'dai
Kaleesh
Killik
Kitalic
Klatooninian
Massassi
Miraluka
Myneyrshi
Nautolan
Nelvaanian
Nikto
Noghir
Rattataki
Rybet
Sanyassan
Selonian
Shistavaen
Ssi-ruunk
Talz
Togorian
Trandoshan
Trianii
Weequay
Whiphid
Wookie
Yevetha
Yuuzhan Vong
Chazrach
Chistori
Coway
Defel
P'w'eck
Yuzzem
Talortai
Karkarodon
And Mandalorian people, they called themselves "the Shadows Night" they rode into battle on nexu's, acklay's, Wampa's, Rancor's, Reek's, and Krayt Dragons (forgot two other creatures that I don't know the name of but both are in the clone wars). Fighting whoever was in their path or was there target. Growing up among these warriors bloodthirsty ruthless warriors and beasts Tarnath grew up a fighter and eventually became leader of the Shadows Night. In one of Tarnath's campaigns he came across a duel between a Jedi vs a Sith Lord and sith apprentice. He joined in the fight and befriended the Jedi after killing the two siths. Now in his prime we see where his adventure awaits....
 
((Accepted. You are given 50 Mandalorian soldiers from Clans Wren, Vardoc and Llaros of House Vizla. Basically the best of the best. Though only two ships meant for carrying cargo and able to defend themselves with shielding.))
 
((Those who want a second character or a change or character please message me the details, in the formal conclusion.

EDIT

Dimitri accepted as a Confederate Officer.

We need one more clone captain or Jedi Knight. If you have an evil character it would do well to have a minor good one and vice-versa to good characters.))
 
Name: z58-2 or Commander Tex

Race: Clone

Allegiance: Galactic Republic

Rank: Clone Commander

Apperance: Looks like a basic clone but has scars across his face.

Special Abilities: None

Availability: At most 2 hours a day, average 1 hour, and a bare minimum of 30 minutes.

Questions: None at the moment.


Biography: z58-2, a Clone out of Kamino was trained vigorously just like the rest of his brothers until he saw his first battle at the Geonosian arena on the planet of Geonosis where he successfully saved one of the Jedi knights earning himself a name, Tex. After countless more battles he was eventually promoted to higher ranks gaining himself a small squadron to lead. One night he and his squadron was assigned a black ops mission where they had to sabotage a Droid force field but everything went awry when his private was spotted by a super battle droid. It then shot a wrist missile in that direction when Tex jumped in the way of it, saving the life of his private, but terribly wounding himself.


Traits:

Strength: 4
Intelligence: 4
Speed and Agility: 4
Endurance: 4
Charm: 2
Luck: 2
Power: 0
 
Is it okay for me to make a custom name for my characters
planet, and besides the 50 mandalorians and two ships do I also control my entire army on my planet (if you ask I'll give you my armies numbers if it is allowed)
 
I Remember what the creatures i forgot are they are: Gutkurr, Voxyn, Gundark, Narglatch, and the colo claw fish. (Also forgot to mention they trade with the night sisters for goods and the deathwatch [Tarnath is the actually leader of the deathwatch but gave leadership over to his closest friend but in times of war can still control them]) Of course if allowed
 
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