A combo of points and 'score' from old EmpireWar.
Tim doesn't wanna add points, but stats in general will probably be added in the coming weeks. I had some kind of idea. The old score was an amalgamation of deaths and kills and stuff, in case you forgot.
Assists:
Assist on anyone: 1 XP
Kills:
Kill on someone with no kills themselves: 2 XP
Kill on someone with one kill: 3 XP
Kill on someone with two kills: 4 XP
And so on. In this way, it would work like the old points system.
Deaths:
Death: -1 XP
Also, 'Death whilst capping a flag' could give -2 XP for the thrills.
Flags:
I'm thinking either +5 or +10.
Or the amount could vary depending on how many people capped it or how important the flag is, etc.
Games:
You get a % of 50 XP depending on the % of time you spent in a game, on the same team. So if you show dedication to your team throughout the game, you get the full 50 XP. Very unrefined system, I am sure Tim The Wise could come up with some epic algorithm to find out a specific dedication score, which then gives you an amount of XP.
Most Valuable Player:
Just a straight sum of 50 or 100 XP.
I hope you get what I was getting at. A combination of Score and Points. Perhaps it can be used for something in the future, but probably it will just be like Score - for the leaderboard, and for bragging rights.
Tim doesn't wanna add points, but stats in general will probably be added in the coming weeks. I had some kind of idea. The old score was an amalgamation of deaths and kills and stuff, in case you forgot.
Assists:
Assist on anyone: 1 XP
Kills:
Kill on someone with no kills themselves: 2 XP
Kill on someone with one kill: 3 XP
Kill on someone with two kills: 4 XP
And so on. In this way, it would work like the old points system.
Deaths:
Death: -1 XP
Also, 'Death whilst capping a flag' could give -2 XP for the thrills.
Flags:
I'm thinking either +5 or +10.
Or the amount could vary depending on how many people capped it or how important the flag is, etc.
Games:
You get a % of 50 XP depending on the % of time you spent in a game, on the same team. So if you show dedication to your team throughout the game, you get the full 50 XP. Very unrefined system, I am sure Tim The Wise could come up with some epic algorithm to find out a specific dedication score, which then gives you an amount of XP.
Most Valuable Player:
Just a straight sum of 50 or 100 XP.
I hope you get what I was getting at. A combination of Score and Points. Perhaps it can be used for something in the future, but probably it will just be like Score - for the leaderboard, and for bragging rights.