Hi, everyone! A few months ago I began running
Killmatronix and
KordianThegreat through old AD&D modules. We began with the Village of Hommlet, slightly edited. I decided to write accounts of their adventures, lest they be forgotten, and so that, hopefully, they are read by those who can derive entertainment from their exploits. I hope you enjoy, now let's begin!
The session consisted of two players - a Dwarven cleric of Kord (his player's online nickname was Kord, so it was bound to happen) and a human paladin, devoted to Heironeous, named Royce. All in all, a very pious gathering.
Starting in Hommlet, they immediately split up. Kord, predictably, went to the Inn of the Welcome Wench to "gather rumors," while Royce headed up the hill to the church of St. Cuthbert, seeking guidance from his god and fellow lawful goods. Their inquiries turned up much the same information - bandit activity in the area, possibly linked to the old moathouse. In retrospect, it would have been fun to have them go on some sort of lore scavenger hunt to discover where the old Temple outpost was located, but as it was Royce was given access to the church's library, where I gave him some scraps of lore - just enough to pinpoint the moathouse's location in the marsh.
I was pleased with the roleplay during this session, especially when Royce used the meditation chamber and got reassurance from his deity that this was a good path he was on.
They then went back to the inn and visited the trader to stock up on supplies and hirelings (I had assured them they would need some followers if they were going to go adventuring in AD&D). I made the traders as blatantly evil as possible without giving anything away, but they seemed to think they were merely snake oiling it up (funnily enough, this was the one time the paladin did not use his detect evil spell on new NPCs - rather amusing, considering these two were, respectively, "chaotic, evil, and highly suspicious" and "as evil and even more chaotic"). Rather than hire their man-at-arms for the exorbitant price demanded, Royce and Kord instead sought help from the innkeeper Ostler (also the captain of militia), the church of St. Cuthbert, and Jaroo the druid.
I threw out some side hints at bad feeling between Jaroo and Terjon, the cleric of St. Cuthbert, but rather than pick a side, Royce delivered a speech on how they should live and let live in religious equality. In the end, as well as receiving a bounty for bandit heads, they left Hommlet armed with rope and ten foot poles and four hirelings.
The four hirelings included an apprentice magic-user by the name of Jack, a novice from the church named Viola (they had decided not to pick up her twin, Sebastian), and two militiamen whose names escape me.
When they reached the moathouse, they immediately got jumped by the six frogs lurking in the moat. These were easily dispatched, however, and I was pleasantly surprised that they found the amethyst in the largest frog's stomach when Kord cut them open to roast for dinner.
Deciding to investigate the tower before the keep proper, they were jumped by a giant wolf spider, which was thoroughly outmatched by the party. Viola was hit by the insta-kill poison, however, but as one of my few true DM fudges I allowed Royce to pray to Heironeous to let her live (I must admit I was rather fond of this NPC for Shakespearean reasons).
Next up was the keep proper. The group went left first, investigating empty rooms and finding even more giant animals. Great panic was caused by the terrifying giant tick, whose high AC was some cause for worry. It nearly drained Kord of all his life-blood before being dispatched by a lucky crit from Viola.
They then reached the end of the corridor. In this room was not only quite a bit of treasure, but also a quite powerful giant lizard. I anticipated a rather fun fight, and was not disappointed. This lizard, I should inform the readers, had a special ability: if it crit on an attack, it swallowed its target. On its very first roll, it crit Kord. Royce and Viola watched as their friend disappeared into this lizard's maw. On the bright side, he found the +1 magic shield lodged in the creature's stomach. What followed was both intense and comical. Jack finally used his one spell - magic missile - while Royce and Viola began trying to balance out fighting the lizard and healing Kord, who was unable to heal himself effectively while inside the lizard's gullet. However, in a fit of divine inspiration, Kord lent Kord strength as he crit with his hammer and began puncturing the lizard's vital organs. This, combined with a couple lucky crits from Viola, was the end of the lizard.
The party agreed it was time to rest, as Kord was near unconsciousness and covered in stomach acid and they were all out of spells and heals. So they slept on the broken cots in the room before moving on to the right side of the moathouse the next day...
This was not as interesting as the left side (I did not succeed in whipping them up into a panic with the harmless bats, nor were they amused by the empty rooms, though there were about ten minutes wasted as Royce debated whether to use the newly discovered, nonmagical broadsword or his own longsword and +1 magic shield). At the end of the room, however, was a giant snake. Surprisingly, they were very wary of this beast - no doubt the memory of the spider's insta-kill venom was still fresh in their minds - and dispatched it quickly and expertly. They then went back to the center of the moathouse and broke down the door to the bandits' lair. There, they killed the chief and, thanks to the paladin's +30% reaction adjustment (he shouted "REPENT" at every humanoid he met, in a constant attempt at evangelical redemption), the rest promptly surrendered and showed them where their deliciously abundant plunder was stashed.
The party then killed some giant rats and found the stairs down into the underlevels of the moathouse, but decided to return to Hommlet with their prisoners, which were led chaingang style, tied up with cords.
They marched into the village to cheers from several villagers, presented the prisoners to Ostler, and received their promised bounty. After selling their accumulated swag, they were consulting with Jaroo when I sprung a wild card on them - bandit raid!
A dozen or so bandits came riding into town, and the party (sans the men-at-arms, who had returned home, their duty done), along with some militia, constructed a barricade of wagons in preparation for the coming battle.
After giving a rousing speech, Royce was the first to leap over the carts, and he began cutting his way through the bandits like a killing machine. Kord then followed, while the militia backed them up with hurled spears and arrows. While it was a rather easy battle, it did place them in peril and I was satisfied, knowing that both Kord and Royce likely felt like "big damn heroes" after "holding the pass."
After this battle, they were summoned to a council of war, consisting of Canon Terjon, Jaroo Ashstaff, Berne the Wizard, Elmo the ranger, and Ostler. They had decided that the threat posed by the brigands of the moathouse - and the possible resurgence of the Temple of Elemental Evil - was too great a threat to ignore, and resolved to send in the troops. Kord and Royce were placed in command of a score of militia, lead by Ostler (the others stayed behind to protect Hommlet), and after preparations were complete, they set off toward the moathouse.
Upon their arrival, they found the walls held against them - the drawbridge and rubble had been turned into a barricade, and bandits poked their heads over the walls jeeringly. While the platoon set up camp and prepared for a temporary siege, Kord had the clever idea of looking for another way in. They found one - a hole just big enough for a Dwarf to squeeze through which had once been used by the now dead giant snake to access its den. They then began to devise a plan of attack . . .
And no, it did not involve a giant wooden badger.
While Ostler and the platoon peppered the front gates with arrows, Royce and a cadre of soldiers crept around the back with some ladders and scaled the north wall. When on the wall, they fought their way through the much-depleted wall guard (most were at the front counter-attacking) and down into the courtyard. Meanwhile, Kord snuck into the keep through the snake's den, killed the guards, and emerged into the yard as well. There, they were confronted with a new foe.
From the moathouse's interior strode a tall man clad in full black plate armor. By his side was a wickedly sharp sword that glowed with an evil light. Around him was a cadre of six bugbear bodyguards, each grasping a heavy hammer or morning star. Royce's detect evil went nuts on this guy - he was a blackguard, an anti-paladin, the antithesis of justice, chivalry, and good. And he had eyes only for Royce and Kord.
He challenged Royce to a joust, which the paladin quickly accepted. The blackguard was so arrogant, however, that he challenged Kord at the same time. The cleric and paladin charged the blackguard. Both Royce and his foe were knocked off their horses, proper Arthurian style, while Kord dismounted to be of more use. Then the fight began in earnest on foot. Viola joined in (I figured they needed all the help they could get), and they fought well. The blackguard was just too powerful for them, however. Kord was knocked near unconscious, then Viola fell. Royce was down to one hit point. The blackguard stood over him, laughing in his face and expounding over the weakness of paladins, of Heironeous, etc. etc. It sounds trite, but there, at that moment, it was truly terrifying for me, for Kord, and for Royce, because this was a real threat. Royce made one final attack as the blackguard stood over him... and hit.
It wasn't a crit, that would be too perfect. But it was another thing: Max damage. The blackguard reeled and Kord took this opportunity to swing at him with his hammer, and he fell to his knees. Royce finished him off with an awesome line that sadly has disappeared from my memory. Ostler then broke through the barricade and his men poured in, capturing those brigands who remained. The fel lieutenant of evil was dead, and his men captured. Now nothing stood between Royce, Kord, and Viola and the depths of the moathouse cellars.
And I'll tell what happened in there next time! I hope you enjoyed reading this. If you did, like or comment and I'll continue doing these as my players progress!