The Six Stages of defending: Stage one God of Night.. As Quarir and Bloodsworn forces break through the walls they would be met with... Nothing? As the charge dies down and men looked at each other in confusion the world seemed to stop turning, the sound of a kettle spewing steam spewed from the air and instantly men and women began to fall to the ground twitching and spasming some foaming at the mouth as they died. The confusion and panic started to kick in more when others were pulled into the ground there entire bodies being taken leaving only a weapon (if they dropped it) until finally chaos kicked in men dressed in rags or bear/wolf skins on simply naked (love those chips) came from the ground hacking at the Warriors from within there own ranks with axe. The others whom were naked leaped at the soldiers throwing them to the ground and using filled teeth, nails that were turned to claws, and actuall claws that were attached to there arm by leather straps and had bones weaving through to be these claws. With the gas, the getting pulled from the ground, and these sudden attacks from within there own groups would cause immense confusion and panic causing men to cut down there fellows along with the cannibols in the confusion. Not to mention this was in the night so it would already be hard to see.
Stage two God of the depths... For Natural State and Himalayan soldiers it would be actually harder for them to board than they would think. Black Coarsairs whom spotted the boats immidietly warned the other ships making for it to be the first battle the Caspian Sea would have. Yes the first ten or so ships would be boarded but it would be immensely hard for them because well they would be fighting on the rocking boats against soldiers who were experienced in fighting on the sea. Not to mention the arrow fire and rocks would capsize the rowboats and kill many others. Soon it would be hard for the Himalayian and Natural State soldiers to keep up there momentum for the great bulk of the coastal attack force was coming soon. These first 25 were only the scouts whilst 9 of them were taken or being attacked the others boarded there former ones and cut down the latter.
Stage three God of blood... Within the great city ghouls and warriors whom feasted on blood marched bearing weapons of war. Men clad in heavy plate armor led small bands of these men with the few mercenary that was in the Blood part of the city. They marched to Fort Kremlin which bordered the Caspian Sea and Muscovy border. If either were to get within the lands it would be the first major fort they were to capture. A new type of ballista followed the army called the glass or spiked tipped ballista. When fired and hit ground or target thousands of tiny glass or metal shards spray from the impact cutting down entire regiments depending on the luck of the shot. The Blood Warriors of Death Cult were entirely the most ruthless and bloodthirsty of the nation and of course were the ones who led the attacks on the few villages. (This weapon is unknow to the world)
Stage four God of War...... By now the entire populace (besides children under the age of ten) have been equipped with armor, weapon, and general. The six banners of the Cult marched high for many miles with the force getting bigger and bigger by the roaming bands of crazied cannibols and mutants who joined the party alongside the many warriors who came to participate within The Battle-Born Arena. Yet soon they branched off The Banners of The Blood God left to the Fort Kremlin, The insane of The Chaos Gods and diseased of the Plauge Gods marched to Mount Harrithian, Bastion, and Fort Monarch of The End or MTE. Those would be the first forts Bloodsworn Quarir and Rhun would have to attack first.
Stage five God of The North.... The booming sound of drums filled the air as the new soldier groups of The Death Cult came from the very north. Berserkers, Warlords, Valkyries, Raiders, Wardens, Conquers, Peacekeepers, and Lawbringers were what they were called. Some would be cladded in furs and light armor but used crushing weapons and fought with a fury that scared both friend and foe or wore heavy armor and weildied weapons that were meant for defense yet could be used greatly for Offense when necessary.
Stage Six God of Death and Forbiding.... The Reaper has marshaled his force and dealt with the declaration of war and he now assigns his generals there tasks. Gersner The Blood-Hound would lead the defense on the west side of the Nation. Konrad The Destructive and Hemerald The Sickend would defend the NE and N forts. Valmer The Pationarch of War marched West to the border of Muscovy awaiting to see when they shall attack. Lastly The Reaper and his son Lucifer The Devil led a force down south where the major fort of La Ammysial sat. If any were to attack from the south they would have to go there first.
((Holy hell my wrists hurt from typing this much on a device. If there's anything spelled wrong or weird it was auto correct. No none of this meta gaming or powergaming cause ik what I'm doing. Also for the war in India I'll keep that on his post. And the offer stands till The Reaper dies for any leader to send a champion, general, or himself to challenge a champion, general, or the reaper. Lastly if you haven't noticed my generals are all rulers of the six division of The Great City and there God. Gersner God of Blood and Blood section. Konrad God of Chaos and Ruler of Chaos section. Hemerald God of Disease and Plauge and Plauge section, also kinda ruled the cannibal bands. Valmer God of War and War section. Lucifer God of The Underworld and Underworld Section. The Reaper God of Death and entire city but completely Death Section.))