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A Roleplay quest (By lucolas01))

*as Dimitri runs the flames go out. Hands beepbobit quarterstaff and some stones. "distract it". *runs over and grabs andrew, and starts to drag him to the tunnel
 
*The tunnel gets rather low very quickly, withing a few steps Beepbopit would be forced to stoop down. The beast begins to lumber closer, knocking aside small outcroppings of rock with ease.*
 
*Running would have no effect on the flames and would instead make them worse.*

((Unless you actually stop drop and roll you will die. You got hit in the face with a wall of fire.))
 
(( ARE THEIR ANY BLOODY CHECKPOINTS AND IF SO *SETS CHECKPOINT WHEN THE BEAST FIRST APPERS)))

*stops, drops, and rolls. Picks Andrew back up and places him in a safe spot. Then stabs the beast a few times.
 
((Nope no checkpoints. If you die you have to make a new person with starter gear. Trying to be fearless and fight everything that attacks you can get you killed. Running sometimes is the best option.))
 
((So there's no where to run?))
*Beepbobit hefts one of the crystals and launches it at the face of the beast
"aaaaarraaahh"
 
*The arrows, projectiles and other attacks would deflect off the beast harmlessly, it opens it's gaping maw to unleash another wave of fire.*

*The only possible escape is the iron walled passage, a small door can be seen at the end. The roof of the tunnel is very low so useing weapons while inside would be next to impossible.*
 
*makes way for the tunnel described but:
As the beast opens its mouth to use flames, I throw a crystal and a mushroom into its bloody, flaming maw
 
*The mushroom seems to have no immediate effect, and the beast bites down onto the crystal breaking it. Then heats the shards with it's breath. Afterwards firing them as a half molten shower of gemstones.*
 
*The door is jammed open, the beast is getting closer to the mouth of the small passage. If any of them wish to live they better move fast to get out of flame range. The beast is obviously to wide to follow them down the passage.*
 
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