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Erebor Sucks

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IF we add shmag we would need an enderdragon.. WITHOUT WINGS really,
and if we do add smaug, we should add the company of dwarfs and Thorin.
 
If gundabad should be removed, then we'll barely make trough the gate, since basically every dwarf class would be stronger than everything else we got (possibly even trolls).It would make the map super unbalanced.
As for now, I have only few things to complain about:
1)Remove archers, they seriously should be removed
2)At the three paths?(the one close to the bridges flag),there's freaking dwarf spawn 1-3 blocks away from the freaking flag! Makes us spawnkill, and makes is a lot harder to cap, when a lot of people are spawning there. Yesterday, mine's and gym's groups attacked it, we had approx 10-12 people, and everyone dies, because they could spawn right next to it.
And what is it with the spawning near the flags anyway?!
 
Once Orc get through the gate they instantly win. Gundabads are just to good. They don't even take much work to get a kill. You just run at them scream at your monitor and either knock them off the bridge with 1 hit or kill them in 2-3.
 
more like 4-5
Or 1. It's like a hero, there were 2 hero orcs in the movie, which this must be based off of as there were no heroes like this in the book. The two were Azog and his son.
So, that would mean, logically, 2 gundabads, right?
No, no, there is no cap. They have a whole team.
Do you know how many FULLY CHARGED ARROWS it takes to kill a gundabad?
SIX
SIX %$@#ING ARROWS! Are you kidding?!
And how many shots does it take them to kill the archer?
two.
Gundabad needs to be nerfed, hard
 
[quote user_id="5714097" avatar="https://cravatar.eu/helmavatar/GymLeaderVolkner/74.png" name="GymLeaderVolkner"]more like 4-5
Or 1. It's like a hero, there were 2 hero orcs in the movie, which this must be based off of as there were no heroes like this in the book. The two were Azog and his son.
So, that would mean, logically, 2 gundabads, right?
No, no, there is no cap. They have a whole team.
Do you know how many FULLY CHARGED ARROWS it takes to kill a gundabad?
SIX
SIX %$@#ING ARROWS! Are you kidding?!
And how many shots does it take them to kill the archer?
two.
Gundabad needs to be nerfed, hard[/quote]
Gundabad Orcs 6 hit an axemen average (no joke) 4 hit a axethrower 3 hit an archer and 3 hit a dale swordsman
 
Remove the Resistance, Give it Chain Boots, Sharp 2 or 3 bone and only 1 knockback and remove the speed if it has any.

Evil Picking Veterans: BUT I WANNA STILL BE OP D:
 
Gundabad should be kept, make the swordsman a bit stronger. Gundabad is very powerful and strong, and needs a counter. I say make the swordsman have iron boots instead of chain. Gundabad doesn't need a nerf, it is just that it's counter is a little bit under powered. OR Give it resistance 1.

Yes, the swordsman can 1v1 most orcs, but 35% of the soldiers are gundabads. They can't 1v1 trolls, which is fine. (dwarves use teamwork a lot) But they can't 1v1 a gundabad orc, and goblins are a tad bit too strong on this map. Nerfing gundabad would suck because gobs already have trouble breaking the gate.
 
We didn't lose to my knowledge. It does suck. Dwarves spawn miles away, we all get lost, the Orcs have all the good classes, we have to guard three flanks at once, and there are a dozen places they could attack.
Dwarves are stronger in weapons, armour and have 2 strong point classes.
Dwarves spawn CLOSER than Goblins.
The whole point of the map is to defend several flanks at once.
Everyone loves this map, apart from you. It's funny how only the "king of Erebor" hates Erebor.

It's supposed to be impossible to capture it without a group, you shouldn't capture alone.
People have to work together, and if they capture alone people can just use the spawn location and spawn next to it and stop them, that's how you stop people sneaking behind if they're alone.
 
[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]
Everyone loves this map, apart from you. It's funny how only the "king of Erebor" hates Erebor.

I have something to reinforce that claim. Look what I found in the bards HQ. Well done, TibTib.
Heir of....[/quote]
lol
 
The Orcs swarm us because they spawn right near our flags and we have to wander around until we find it. And when there's more than one, they each knock you back and you rarely even get a hit on them.

Oh Tim I'm so sorry that I'm a) one of the few on Dwarves with a forums account b) a person with integrity who will speak out against stuff that is wrong for fear of losing his little point gold mine *cough* Gundabads *cough* I have said nothing against Erebor, but rather the gameplay. They swarm and knockback us and we can't get a hit on them. They're a nooby class and it's like they've all become Akam and chosen the noobclass to get points. This server is about lotr and having fun and playing a game, not gaining points and seeing who has the biggest kd. I guess I'm the only person here who cares about those things and tbh I wouldn't doubt it. We are not stronger, they have knockback, sharpness VI, and resistance like II I think. You seem to just hate Dwarves for some reason. First it was Moria, now Erebor. I hope it doesn't take as long in Erebor as it did in Moria.
 
WHY DON'T WE ADD DALE, REMOVE 50% OF THE FLAGS, AND MAKE THE CAPPING LINEAR,
THAT WAY IT WOULD BE SO MUCH BETTER (( Please refer to akam's post ))
 
hm...
WHY DON'T WE ADD DALE, REMOVE 50% OF THE FLAGS, AND MAKE THE CAPPING LINEAR,
THAT WAY IT WOULD BE SO MUCH BETTER (( Please refer to akam's post ))
1- They should change a bit Erebor, it doesn't special details and there aren't some places(even the statues, and if they need help let the players do those things)
2- If they don't have time to add Dale, let us do that city
3- I repeat, ADD THE EASTERLINGS
4- With some help by players and world edit, it's possible
(probably Tim will say no)
 
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