Make a different map with Dale and Easterlings, then
1- They should change a bit Erebor, it doesn't special details and there aren't some places(even the statues, and if they need help let the players do those things)[quote user_id="6333547" avatar="https://cravatar.eu/helmavatar/beepbobit/74.png" name="beepbobit"]Are you using MC 1.7.5?[quote user_id="4858267" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TOMMY_____"]I really wanna try out Erebor, but i can't connect, does someone know why?
[quote user_id="6427581" avatar="https://assets-cloud.enjin.com/users/6427581/avatar/medium.1500927951.jpeg" name="Riko son of Pdor son of Kmer"]hm...[quote user_id="6089712" avatar="https://cravatar.eu/helmavatar/KordianThegreat/74.png" name="KordianThegreat"]WHY DON'T WE ADD DALE, REMOVE 50% OF THE FLAGS, AND MAKE THE CAPPING LINEAR,
THAT WAY IT WOULD BE SO MUCH BETTER (( Please refer to akam's post ))
Because Dwarves are outnumbered 2-1 usually. And a diamond axe is the same as an Iron sword so what difference is their?but I still don't understand why the dwarfish footman is stronger than the orcish footman. They have more armor, stronger axe, everything. That's not an equal fight for what should be an equal class.
1- They should change a bit Erebor, it doesn't special details and there aren't some places(even the statues, and if they need help let the players do those things)[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]Are you using MC 1.7.5?[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"][quote user_id="4858267" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TOMMY_____"]I really wanna try out Erebor, but i can't connect, does someone know why?
[quote user_id="6427581" avatar="https://assets-cloud.enjin.com/users/6427581/avatar/medium.1500927951.jpeg" name="Riko son of Pdor son of Kmer"]hm...[quote user_id="6089712" avatar="https://cravatar.eu/helmavatar/KordianThegreat/74.png" name="KordianThegreat"]WHY DON'T WE ADD DALE, REMOVE 50% OF THE FLAGS, AND MAKE THE CAPPING LINEAR,
THAT WAY IT WOULD BE SO MUCH BETTER (( Please refer to akam's post ))
This is just bullshit.Gundabad's weapon does 6.25 damage with voting for extra sharpness, and it has strength, which adds %130 more damage. 15 damage per hit, even more with crits. It 3-4 hits melee classes, and 2 hits archers. The "counter" for it is the swordsman classes, another point class. Oh, and gets knockback that really is an advantages on the bridges which is 1/3 of the map. It has barely anymore armor, and it's weapon when voting does 8 damage, half less as gundabad. Gundabads and trolls can run though the whole entire map unchalanged.
Make the swordsman a tad bit stronger, maybe an extra half armor point would be nice. Maybe knockback too, or just something to even it out. Gundabad didn't need a nerf, just the class counter to fight it did it needed a buff. I was expecting a hammerer-like class, but swordsman I guess is a little bit better then the regular melee, but not by that much, and I payed 3k for it. (even harder for non-donors to afford)
Sharpness is a voter reward.I believe you also have a sharpness axe.
That's because you don't pay attention.I don't get it when I vote.
This is just bullshit.[quote user_id="4867771" avatar="https://cravatar.eu/helmavatar/Pythonawe/74.png" name="Pythonawe"]Gundabad's weapon does 6.25 damage with voting for extra sharpness, and it has strength, which adds %130 more damage. 15 damage per hit, even more with crits. It 3-4 hits melee classes, and 2 hits archers. The "counter" for it is the swordsman classes, another point class. Oh, and gets knockback that really is an advantages on the bridges which is 1/3 of the map. It has barely anymore armor, and it's weapon when voting does 8 damage, half less as gundabad. Gundabads and trolls can run though the whole entire map unchalanged.
Make the swordsman a tad bit stronger, maybe an extra half armor point would be nice. Maybe knockback too, or just something to even it out. Gundabad didn't need a nerf, just the class counter to fight it did it needed a buff. I was expecting a hammerer-like class, but swordsman I guess is a little bit better then the regular melee, but not by that much, and I payed 3k for it. (even harder for non-donors to afford)
I'm pretty sure that 6,25 x 230% =/= 15, but more like 14,375, also, gundabad only 2 hits archers with crits, without crits, it's 3 hits.Gundabads weapon does 6.25 damage with voting, and with strength 15 damage.
1- They should change a bit Erebor, it doesn't special details and there aren't some places(even the statues, and if they need help let the players do those things)[quote user_id="6333547" avatar="https://cravatar.eu/helmavatar/beepbobit/74.png" name="beepbobit"]Are you using MC 1.7.5?[quote user_id="4858267" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TOMMY_____"]I really wanna try out Erebor, but i can't connect, does someone know why?
[quote user_id="6427581" avatar="https://assets-cloud.enjin.com/users/6427581/avatar/medium.1500927951.jpeg" name="Riko son of Pdor son of Kmer"]hm...[quote user_id="6089712" avatar="https://cravatar.eu/helmavatar/KordianThegreat/74.png" name="KordianThegreat"]WHY DON'T WE ADD DALE, REMOVE 50% OF THE FLAGS, AND MAKE THE CAPPING LINEAR,
THAT WAY IT WOULD BE SO MUCH BETTER (( Please refer to akam's post ))
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