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helpers

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I mean, let's think for a second, the server peaks around 30 players from what I've gathered. So long as our mods are getting on a couple of times a week, or during peak playing hours, I don't see the need for extra staff. While I haven't been on the server since it came back earlier this year, EW is still in a very early re-building stage. While your idea of Helpers is to give new players guidance and point them in the right direction, I don't see the need of that becoming a staff position. EW should have a community of players willing to help new players regardless of whether or not they are on staff. That is what will bring people to the server is a strong community of players, not adding more staff positions.
 
I mean, let's think for a second, the server peaks around 30 players from what I've gathered. So long as our mods are getting on a couple of times a week, or during peak playing hours, I don't see the need for extra staff. While I haven't been on the server since it came back earlier this year, EW is still in a very early re-building stage. While your idea of Helpers is to give new players guidance and point them in the right direction, I don't see the need of that becoming a staff position. EW should have a community of players willing to help new players regardless of whether or not they are on staff. That is what will bring people to the server is a strong community of players, not adding more staff positions.
Wonderfully articulated.
 
[quote user_id="2824595" avatar="https://cravatar.eu/helmavatar/Mass_Explosive/74.png" name="Mass_Explosive"]I mean, let's think for a second, the server peaks around 30 players from what I've gathered. So long as our mods are getting on a couple of times a week, or during peak playing hours, I don't see the need for extra staff. While I haven't been on the server since it came back earlier this year, EW is still in a very early re-building stage. While your idea of Helpers is to give new players guidance and point them in the right direction, I don't see the need of that becoming a staff position. EW should have a community of players willing to help new players regardless of whether or not they are on staff. That is what will bring people to the server is a strong community of players, not adding more staff positions.
Wonderfully articulated.[/quote]
I disagree, having more staff allows for near constant coverage of a server.
 
[quote name="Tobberz"][quote name="Mass_Explosive"]I mean, let's think for a second, the server peaks around 30 players from what I've gathered. So long as our mods are getting on a couple of times a week, or during peak playing hours, I don't see the need for extra staff. While I haven't been on the server since it came back earlier this year, EW is still in a very early re-building stage. While your idea of Helpers is to give new players guidance and point them in the right direction, I don't see the need of that becoming a staff position. EW should have a community of players willing to help new players regardless of whether or not they are on staff. That is what will bring people to the server is a strong community of players, not adding more staff positions.
Wonderfully articulated.[/quote]
I disagree, having more staff allows for near constant coverage of a server.[/quote]
#Make_Beserker_staff
 
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