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Last Stand Mechanic

Tobberz

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Inspired by this thread.

I've always felt that the final flag on a map should have *more* of a "Last Stand" feel than it does now.

Right now, the current mechanic is that - exceptionally - defenders can still spawn when the final flag has been neutralised by the attackers. This allows them to attempt to re-take it at a final push.

However, I feel like it would be good to have something more. Some sort of rally/final charge, etc. However, I'm not 100% sure how this would work. Some vague ideas:

1. A buff to defenders - maybe extra health, etc.
2. A rally (a % of defenders, or all, are teleported to one place so they can charge together)
3. A one-off "cheat death" thing like vanilla Minecraft has with the totem.
3. Many other options that I can't think of right now

More or less, anything that would make the final flag more than a mere inevitability.
 
I can see it work. Only issue is on some maps, it's not a mere inevitability of defeat for defenders. it can be strong like the final flag in Helms Deep, where defenders can already defend this for a long period of time without this suggestion
 
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