• Make sure to read the forum rules before creating a new thread or commenting on someone else's thread. The forum rules can be read on this page.

Last Stand Mechanic

Tobberz

Network Owner
Staff member
Network Owner
Inspired by this thread.

I've always felt that the final flag on a map should have *more* of a "Last Stand" feel than it does now.

Right now, the current mechanic is that - exceptionally - defenders can still spawn when the final flag has been neutralised by the attackers. This allows them to attempt to re-take it at a final push.

However, I feel like it would be good to have something more. Some sort of rally/final charge, etc. However, I'm not 100% sure how this would work. Some vague ideas:

1. A buff to defenders - maybe extra health, etc.
2. A rally (a % of defenders, or all, are teleported to one place so they can charge together)
3. A one-off "cheat death" thing like vanilla Minecraft has with the totem.
3. Many other options that I can't think of right now

More or less, anything that would make the final flag more than a mere inevitability.
 
I can see it work. Only issue is on some maps, it's not a mere inevitability of defeat for defenders. it can be strong like the final flag in Helms Deep, where defenders can already defend this for a long period of time without this suggestion
 
Back
Top