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Let's talk about... Team Imbalance

Cluckz

New member
V1 Lord
All right, I'll try be brief (and now, proofreading it, I see that I've failed xD). As of late, Siege has been leaning heavily in favor of the blue, so-called "good" teams. I'm not entirely sure why, but I have two main suspicions: one, that the presence of shields, helmets, and swords (as well as diamond axes apparently not having been rebalanced to their pre-1.9 damage) in many of them somehow affect the balance in 1.9 without cooldowns; and two, that the red teams need the donor classes. Now, this is not a "screw EULA bring back donor stuff pl0x" thread, but I suspect that having some of the rather better donor classes (Nazgul, Balrog, Berserker, Troll Chieftain, to name a few) had a heavy influence in reds' success. Without them, they tend to get massacred by the usually better-organized and better-positioned blue teams, especially because blue teams rely more heavily on point classes (which remain, e.g. Hammerer or Elven Archer).

This imbalance is further exacerbated by ragequitting. People on the red team get frustrated at the game, they log off, and leave their teams with less and less actual fighters. This has gotten to the point where every single game I've played this week has ended up with waaay more blues than reds, which increases the unfairness and causes more to leave.

So yeah. I leave this for discussion, but as I see it, two things should be done to bring back that oh-so-fragile equilibrium:
-either return all damage values to their pre-1.9 numbers, or bring back cooldowns (which I wouldn't mind, but something tells me it's highly improbable for the moment). And also remove helmets from the blue side ;-;
- make the donor classes available already for a certain amount of points, or give red teams better point classes
Apart from these two, it would be ideal if there was any way to balance teams when a large amount of players leave, but I understand this might be cumbersome, so it's not entirely necessary.
 
Cluck, one of the main reasons red have not been doing well is because axes are much weaker than swords. This is due to sweep attacks on swords, which have no equivalent with axes. So sweep should be disabled, defiantly.
 
Remove donors join full teams and make it so that if you're not on siege for 20+ minutes you are removed from your team.
 
I agree with returning all dmg values back to 1.8 (minus class changes such as archer and troll). Sweep attacks on sword with crit can deal 6-7 hearts to a mage for some reason. Also armor seems to be super OP atm for things like hammer and Dol. Both need an armor nerf along with maybe some other dwarven classes with super high armor as archer arrows deal 1-2 hearts and no melee can outmatch them leading to games where dwarves will always win.
 
I can justify this. I think classes that were previously donor (Gunda, Troll Chieftan, Orc Chieftan, etc) should be available as point classes. This is because there isn't many good Orc classes that are purchased with points.
 
I can justify this. I think classes that were previously donor (Gunda, Troll Chieftan, Orc Chieftan, etc) should be available as point classes. This is because there isn't many good Orc classes that are purchased with points.
Yes, that's partly the point of this thread. Either bring donor classes back as point classes, or take the funner alternative and make some new ones ;3
 
The problem with turning donor classes to point class is that after a certain period of time, there are more people playing point classes than people playing regular classes, resulting in a certain unfairness (stronger opponents, relatively less damage than most of your teammates, etc..) for players who only have regular classes, like new players. And earlier described unfairness interferes with our ability to keep new players 'tied' to our server. Which is very important because EULA.
 
The problem with turning donor classes to point class is that after a certain period of time, there are more people playing point classes than people playing regular classes, resulting in a certain unfairness (stronger opponents, relatively less damage than most of your teammates, etc..) for players who only have regular classes, like new players. And earlier described unfairness interferes with our ability to keep new players 'tied' to our server. Which is very important because EULA.
Well, then, add new point classes ;3 (which I would be happy to suggest sometime)
 
[quote user_id="2931363" avatar="https://cravatar.eu/helmavatar/Mr_CookieSmurf/74.png" name="Mr_CookieSmurf"]-snip-
Well, then, add new point classes ;3 (which I would be happy to suggest sometime)[/quote]
You clearly didn't get Cookies point, adding any class thats only slightly stronger than regular classes, and making them available for anybody who has achieved the right amount of points (which is pretty much everyone), will lead to new players being, and feeling like they are at a disadvantage, which most certainly will not "keep new players 'tied' to our server", which, like Cookie stated, is very important.
 
[quote user_id="13527980" avatar="https://cravatar.eu/helmavatar/CluckmanTheDerp/74.png" name="CluckmanTheDerp"][quote user_id="2931363" avatar="https://cravatar.eu/helmavatar/Mr_CookieSmurf/74.png" name="Mr_CookieSmurf"]-snip-
Well, then, add new point classes ;3 (which I would be happy to suggest sometime)[/quote]
You clearly didn't get Cookies point, adding any class thats only slightly stronger than regular classes, and making them available for anybody who has achieved the right amount of points (which is pretty much everyone), will lead to new players being, and feeling like they are at a disadvantage, which most certainly will not "keep new players 'tied' to our server", which, like Cookie stated, is very important.[/quote]
Exactly. It would be best if point classes weren't necessarily stronger than others, but just provided different playstyles.
 
We can solve all these problems with giving swords to the orcs. Plus classes like Dol and Hammerer need a nerf.
 
The problem with turning donor classes to point class is that after a certain period of time, there are more people playing point classes than people playing regular classes, resulting in a certain unfairness (stronger opponents, relatively less damage than most of your teammates, etc..) for players who only have regular classes, like new players. And earlier described unfairness interferes with our ability to keep new players 'tied' to our server. Which is very important because EULA.
True, however this can mostly be solved by balancing classes to be about as strong as other classes (best would be to base that completely on soldier and archer kit to keep it simple). I think balancing is important and improves gameplay, regardless if it's for premium classes or point classes. Also, if premium classes are a lot stronger than normal classes people might also leave the server due to unfairness.
 
Cluck, one of the main reasons red have not been doing well is because axes are much weaker than swords. This is due to sweep attacks on swords, which have no equivalent with axes. So sweep should be disabled, defiantly.
Indeed, We need to use another sword item and make it do as much damage as iron swords and have a scimitar texture, or just give them iron swords :P
 
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