All right, I'll try be brief (and now, proofreading it, I see that I've failed xD). As of late, Siege has been leaning heavily in favor of the blue, so-called "good" teams. I'm not entirely sure why, but I have two main suspicions: one, that the presence of shields, helmets, and swords (as well as diamond axes apparently not having been rebalanced to their pre-1.9 damage) in many of them somehow affect the balance in 1.9 without cooldowns; and two, that the red teams need the donor classes. Now, this is not a "screw EULA bring back donor stuff pl0x" thread, but I suspect that having some of the rather better donor classes (Nazgul, Balrog, Berserker, Troll Chieftain, to name a few) had a heavy influence in reds' success. Without them, they tend to get massacred by the usually better-organized and better-positioned blue teams, especially because blue teams rely more heavily on point classes (which remain, e.g. Hammerer or Elven Archer).
This imbalance is further exacerbated by ragequitting. People on the red team get frustrated at the game, they log off, and leave their teams with less and less actual fighters. This has gotten to the point where every single game I've played this week has ended up with waaay more blues than reds, which increases the unfairness and causes more to leave.
So yeah. I leave this for discussion, but as I see it, two things should be done to bring back that oh-so-fragile equilibrium:
-either return all damage values to their pre-1.9 numbers, or bring back cooldowns (which I wouldn't mind, but something tells me it's highly improbable for the moment). And also remove helmets from the blue side ;-;
- make the donor classes available already for a certain amount of points, or give red teams better point classes
Apart from these two, it would be ideal if there was any way to balance teams when a large amount of players leave, but I understand this might be cumbersome, so it's not entirely necessary.
This imbalance is further exacerbated by ragequitting. People on the red team get frustrated at the game, they log off, and leave their teams with less and less actual fighters. This has gotten to the point where every single game I've played this week has ended up with waaay more blues than reds, which increases the unfairness and causes more to leave.
So yeah. I leave this for discussion, but as I see it, two things should be done to bring back that oh-so-fragile equilibrium:
-either return all damage values to their pre-1.9 numbers, or bring back cooldowns (which I wouldn't mind, but something tells me it's highly improbable for the moment). And also remove helmets from the blue side ;-;
- make the donor classes available already for a certain amount of points, or give red teams better point classes
Apart from these two, it would be ideal if there was any way to balance teams when a large amount of players leave, but I understand this might be cumbersome, so it's not entirely necessary.